Leaked source code of windows server 2003
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115 lines
8.2 KiB

  1. [Strings]
  2. (3,"",0,"GameDll",2,"",0,"Lobby/GameCtl",0,"")="SZ, chkr.dll"
  3. (3,"",0,"HelpFile",2,"",0,"core/MillEngine",0,"")="SZ, chkr.chm"
  4. (3,"",0,"GameSize",2,"",0,"WindowManager",0,"")="PT, { 540, 360 }"
  5. (3,"",0,"Font",2,"",0,"Checkers/Fonts/ResultBox",0,"")="FONT, {"Arial", 12, 700}"
  6. (3,"",0,"Color",2,"",0,"Checkers/Fonts/ResultBox",0,"")="RGB, {0,0,0}"
  7. (3,"",0,"Font",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")="FONT, {"Arial", 8, 700}"
  8. (3,"",0,"Color",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")="RGB, {255,255,204}"
  9. (3,"",0,"Font",2,"",0,"Checkers/Fonts/PlayerName",0,"")="FONT, {"Arial", 12, 700}"
  10. (3,"",0,"Color",2,"",0,"Checkers/Fonts/PlayerName",0,"")="RGB, {0,0,0}"
  11. (3,"",0,"Font",2,"",0,"Checkers/Fonts/DrawPend",0,"")="FONT, { "Arial", 12, 700 }"
  12. (3,"",0,"Color",2,"",0,"Checkers/Fonts/DrawPend",0,"")="RGB, { 255, 255, 255 }"
  13. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")="RECT, { -1, 0, 0, 0 }"
  14. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")="FONT, { "Arial", 10, 400 }"
  15. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")="RGB, { 255, 255, 204 }"
  16. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")="PT, { 0, 0 }"
  17. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")="RECT, { -1, 0, 0, 0 }"
  18. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")="FONT, { "Arial", 10, 400 }"
  19. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")="RGB, { 255, 255, 255 }"
  20. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")="PT, { 0, 0 }"
  21. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")="RECT, { 0, 0, 1, 0 }"
  22. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")="FONT, { "Arial", 10, 400 }"
  23. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")="RGB, { 255, 255, 204 }"
  24. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")="PT, { 0, 0 }"
  25. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")="RECT, { -1, 0, 0, 0 }"
  26. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")="FONT, { "Arial", 10, 400 }"
  27. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")="RGB, { 173, 169, 144 }"
  28. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")="PT, { 0, 0 }"
  29. (3,"",0,"ChatMessageNdxBegin",2,"",0,"ChatCtl/QuasiChat",0,"")="LONG, 1440"
  30. (3,"",0,"ChatMessageNdxEnd",2,"",0,"ChatCtl/QuasiChat",0,"")="LONG, 1443"
  31. (0,"STR",1212,"",0,"Dummy",0,"String Table",0,"")="Internet Checkers"
  32. (0,"STR",12012,"",0,"Dummy",0,"String Table",0,"")="%1 Wins!"
  33. [Checksum]
  34. (3,"",0,"GameDll",2,"",0,"Lobby/GameCtl",0,"")=1036
  35. (3,"",0,"HelpFile",2,"",0,"core/MillEngine",0,"")=1032
  36. (3,"",0,"GameSize",2,"",0,"WindowManager",0,"")=935
  37. (3,"",0,"Font",2,"",0,"Checkers/Fonts/ResultBox",0,"")=1595
  38. (3,"",0,"Color",2,"",0,"Checkers/Fonts/ResultBox",0,"")=776
  39. (3,"",0,"Font",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")=1552
  40. (3,"",0,"Color",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")=1094
  41. (3,"",0,"Font",2,"",0,"Checkers/Fonts/PlayerName",0,"")=1595
  42. (3,"",0,"Color",2,"",0,"Checkers/Fonts/PlayerName",0,"")=776
  43. (3,"",0,"Font",2,"",0,"Checkers/Fonts/DrawPend",0,"")=1659
  44. (3,"",0,"Color",2,"",0,"Checkers/Fonts/DrawPend",0,"")=1228
  45. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=1157
  46. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=1654
  47. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=1222
  48. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=725
  49. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=1157
  50. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=1654
  51. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=1228
  52. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=725
  53. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=1112
  54. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=1654
  55. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=1222
  56. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=725
  57. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=1157
  58. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=1654
  59. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=1228
  60. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=725
  61. (3,"",0,"ChatMessageNdxBegin",2,"",0,"ChatCtl/QuasiChat",0,"")=582
  62. (3,"",0,"ChatMessageNdxEnd",2,"",0,"ChatCtl/QuasiChat",0,"")=585
  63. (0,"STR",1212,"",0,"Dummy",0,"String Table",0,"")=1682
  64. (0,"STR",12012,"",0,"Dummy",0,"String Table",0,"")=569
  65. [Constraints]
  66. (3,"",0,"GameDll",2,"",0,"Lobby/GameCtl",0,"")={Locked}
  67. (3,"",0,"HelpFile",2,"",0,"core/MillEngine",0,"")={Locked}
  68. (3,"",0,"GameSize",2,"",0,"WindowManager",0,"")={Adaptation}
  69. (3,"",0,"Font",2,"",0,"Checkers/Fonts/ResultBox",0,"")={Adaptation}
  70. (3,"",0,"Color",2,"",0,"Checkers/Fonts/ResultBox",0,"")={Locked}
  71. (3,"",0,"Font",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")={Adaptation}
  72. (3,"",0,"Color",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")={Locked}
  73. (3,"",0,"Font",2,"",0,"Checkers/Fonts/PlayerName",0,"")={Adaptation}
  74. (3,"",0,"Color",2,"",0,"Checkers/Fonts/PlayerName",0,"")={Locked}
  75. (3,"",0,"Font",2,"",0,"Checkers/Fonts/DrawPend",0,"")={Adaptation}
  76. (3,"",0,"Color",2,"",0,"Checkers/Fonts/DrawPend",0,"")={Locked}
  77. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")={Adaptation}
  78. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")={Adaptation}
  79. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")={Locked}
  80. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")={Adaptation}
  81. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")={Adaptation}
  82. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")={Adaptation}
  83. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")={Locked}
  84. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")={Adaptation}
  85. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")={Adaptation}
  86. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")={Adaptation}
  87. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")={Locked}
  88. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")={Adaptation}
  89. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")={Adaptation}
  90. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")={Adaptation}
  91. (3,"",0,"DynColor",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")={Locked}
  92. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")={Adaptation}
  93. (3,"",0,"ChatMessageNdxBegin",2,"",0,"ChatCtl/QuasiChat",0,"")={Locked}
  94. (3,"",0,"ChatMessageNdxEnd",2,"",0,"ChatCtl/QuasiChat",0,"")={Locked}
  95. (0,"STR",1212,"",0,"Dummy",0,"String Table",0,"")={Adaptation,StartMenuMUI}
  96. [Comment]
  97. (3,"",0,"GameSize",2,"",0,"WindowManager",0,"")=.
  98. (3,"",0,"Font",2,"",0,"Checkers/Fonts/ResultBox",0,"")=.
  99. (3,"",0,"Font",2,"",0,"Checkers/Fonts/IndicateTurn",0,"")=.
  100. (3,"",0,"Font",2,"",0,"Checkers/Fonts/PlayerName",0,"")=.
  101. (3,"",0,"Font",2,"",0,"Checkers/Fonts/DrawPend",0,"")=.
  102. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=.
  103. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=.
  104. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Idle",0,"")=.
  105. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=.
  106. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=.
  107. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Hilited",0,"")=.
  108. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=.
  109. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=.
  110. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Selected",0,"")=.
  111. (3,"",0,"DynRect",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=.
  112. (3,"",0,"DynFont",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=.
  113. (3,"",0,"DynJustify",2,"",0,"Checkers/Fonts/RolloverText/Disabled",0,"")=.
  114. (0,"STR",1212,"",0,"Dummy",0,"String Table",0,"")=Start Menu Item (MUI)
  115. (0,"STR",12012,"",0,"Dummy",0,"String Table",0,"")=Player name (checkers only)