Leaked source code of windows server 2003
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// MediaState.h : Declaration of the CMediaState
#ifndef __MEDIASTATE_H_
#define __MEDIASTATE_H_
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMediaState
class ATL_NO_VTABLE CMediaState : public CComObjectRootEx<CComMultiThreadModel>, public CComCoClass<CMediaState, &CLSID_MediaState>, public ISupportErrorInfo, public IDispatchImpl<IMediaState, &IID_IMediaState, &LIBID_MSSANICLib> { public: CMediaState() { m_pUnkMarshaler = NULL; }
DECLARE_REGISTRY_RESOURCEID(IDR_MEDIASTATE) DECLARE_GET_CONTROLLING_UNKNOWN()
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(CMediaState) COM_INTERFACE_ENTRY(IMediaState) COM_INTERFACE_ENTRY(IDispatch) COM_INTERFACE_ENTRY(ISupportErrorInfo) COM_INTERFACE_ENTRY_AGGREGATE(IID_IMarshal, m_pUnkMarshaler.p) END_COM_MAP()
HRESULT FinalConstruct() { return CoCreateFreeThreadedMarshaler( GetControllingUnknown(), &m_pUnkMarshaler.p); }
void FinalRelease() { m_pUnkMarshaler.Release(); }
CComPtr<IUnknown> m_pUnkMarshaler;
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
// IMediaState
public:
STDMETHOD(IsConnected)(BSTR bstrGUID, VARIANT_BOOL *pbRet); };
#endif //__MEDIASTATE_H_
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