Leaked source code of windows server 2003
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// Speech.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f Speechps.mk in the project directory.
#include "stdafx.h"
#include <SPDebug.h>
#include <initguid.h>
#include "resource.h"
#include "spcommon.h"
#include "spcommon_i.c"
#include "sapi_i.c"
#include "ltslx.h"
#include "AssertWithStack.cpp"
//--- Initialize static member of debug scope class
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_SpLTSLexicon , CLTSLexicon ) END_OBJECT_MAP()
CSpUnicodeSupport g_Unicode;
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
#ifdef _WIN32_WCE
extern "C" BOOL WINAPI DllMain(HANDLE hInstance, ULONG dwReason, LPVOID) #else
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID) #endif
{ if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, (HINSTANCE)hInstance, &LIBID_LTSCommLib); #ifdef _DEBUG
// Turn on memory leak checking
int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ); tmpFlag |= _CRTDBG_LEAK_CHECK_DF; _CrtSetDbgFlag( tmpFlag ); #endif
} else if (dwReason == DLL_PROCESS_DETACH) { _Module.Term(); } return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { #ifdef _DEBUG
static BOOL fDoneOnce = FALSE; if (!fDoneOnce) { fDoneOnce = TRUE; SPDBG_DEBUG_CLIENT_ON_START(); } #endif // _DEBUG
return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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