Leaked source code of windows server 2003
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56 lines
1.4 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently,
  3. // but are changed infrequently
  4. #if !defined(AFX_STDAFX_H__20E01DF1_138E_11D3_A9DA_00C04F72DB1F__INCLUDED_)
  5. #define AFX_STDAFX_H__20E01DF1_138E_11D3_A9DA_00C04F72DB1F__INCLUDED_
  6. #if _MSC_VER > 1000
  7. #pragma once
  8. #endif // _MSC_VER > 1000
  9. #ifndef STRICT
  10. #define STRICT
  11. #endif
  12. #ifdef _WIN32_WINNT
  13. #undef _WIN32_WINNT
  14. #endif
  15. #define _WIN32_WINNT 0x0600
  16. #ifndef _WIN32_IE
  17. #define _WIN32_IE 0x0401
  18. #endif
  19. #include <atlbase.h>
  20. //You may derive a class from CComModule and use it if you want to override
  21. //something, but do not change the name of _Module
  22. extern CComModule _Module;
  23. #include <atlcom.h>
  24. #include <atlctl.h>
  25. #include <w95wraps.h>
  26. #include <shlwapip.h>
  27. #include <crtdbg.h>
  28. #include <tchar.h>
  29. #include <cpl.h>
  30. #include <commctrl.h>
  31. #include <htmlhelp.h>
  32. #include <sapi.h>
  33. #include <spdebug.h>
  34. #include <spunicode.h>
  35. #include <spuihelp.h>
  36. #include <spddkhlp.h>
  37. #include <shfusion.h>
  38. static DWORD g_dwIsRTLLayout = FALSE;
  39. #ifdef _WIN32_WCE
  40. #include <WinCEstub.h>
  41. #endif
  42. //{{AFX_INSERT_LOCATION}}
  43. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  44. #endif // !defined(AFX_STDAFX_H__20E01DF1_138E_11D3_A9DA_00C04F72DB1F__INCLUDED)