Leaked source code of windows server 2003
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//
// MODULE: SYNC.H
//
// PURPOSE: syncronization classes
//
// COMPANY: Saltmine Creative, Inc. (206)-284-7511 [email protected]
//
// AUTHOR: Oleg Kalosha
//
// ORIGINAL DATE: 8-04-98
//
// NOTES:
//
// Version Date By Comments
//--------------------------------------------------------------------
// V3.0 08-04-98 OK
//
#ifndef __SYNC_H_
#define __SYNC_H_
#include <vector>
#include <windows.h>
using namespace std; ////////////////////////////////////////////////////////////////////////////////////
// single sync object abstract class
class CSyncObj { protected: HANDLE m_handle;
public: CSyncObj(); ~CSyncObj();
public: virtual void Lock() =0; virtual void Unlock() =0;
public: HANDLE GetHandle() const; };
////////////////////////////////////////////////////////////////////////////////////
// single mutex object class
// Manages a single mutex handle to facilitate waiting for the mutex.
class CMutexObj : public CSyncObj { public: CMutexObj(); ~CMutexObj();
public: virtual void Lock(); virtual void Unlock(); };
////////////////////////////////////////////////////////////////////////////////////
// multiple sync object abstract class
// Manages multiple handles (the exact type of handle will be determined by a class
// inheriting from this) to facilitate waiting for the union of several events.
class CMultiSyncObj { protected: vector<HANDLE> m_arrHandle;
public: CMultiSyncObj(); ~CMultiSyncObj();
public: void AddHandle(HANDLE); void RemoveHandle(HANDLE); void Clear();
public: virtual void Lock() =0; virtual void Unlock() =0; };
////////////////////////////////////////////////////////////////////////////////////
// multiple mutex object class
// Manages multiple mutex handles to facilitate waiting for the union of several mutexes.
class CMultiMutexObj : public CMultiSyncObj { public: CMultiMutexObj(); ~CMultiMutexObj();
public: virtual void Lock(); virtual void Lock(LPCSTR srcFile, int srcLine, DWORD TimeOutVal=60000); virtual void Unlock(); };
#endif
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