Leaked source code of windows server 2003
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TARGETNAME = ieakwiz
!include ..\common.inc SOURCES_USED = \ $(SOURCES_USED) \ ..\common.inc
TARGETPATH=obj TARGETTYPE=PROGRAM
# # The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. #
# on Alpha the call to CopyMemory is mapped to c-runtime # and needs otsmove which is from c-runtime libraries. # the below is needed for alpha. !IF !$(386) USE_CRTDLL=1 !ENDIF
#----- Libraries ----- USE_MSVCRT = 1
TARGETLIBS = \ $(TARGETLIBS) \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\oldnames.lib \ $(SDK_LIB_PATH)\version.lib \ $(SDK_LIB_PATH)\mpr.lib \ $(SDK_LIB_PATH)\imm32.lib \ $(SDK_LIB_PATH)\urlmon.lib \ $(SDK_LIB_PATH)\wininet.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\advpack.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\inseng.lib \ $(SDK_LIB_PATH)\htmlhelp.lib \ $(IEAK_ENG_PATH)\$(O)\ieakeng.lib \ $(IEAK_UTIL_PATHW)\$(O)\ieakutil.lib
# # Fusionized #
SXS_ASSEMBLY_NAME=Microsoft.Windows.IEAK.ieakwiz SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=ieakwiz.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
# # The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. #
SOURCES = \ adjustui.cpp \ insengt.cpp \ wizard.cpp \ ie4comp.cpp \ updates.cpp \ buildie.cpp \ ie4desk.cpp \ intrawiz.cpp \ programs.cpp \ signup.cpp \ btoolbar.cpp \ security.cpp \ autorun.cpp \ status.cpp \ keymake.cpp \ admwizpg.cpp \ customoe.cpp \ update.cpp \ cabclass.cpp \ guids.cpp \ utils.cpp \ wizard.rc
USE_MAPSYM = 1
# # Next, specify one or more user-mode test programs and their type.
# Use UMTEST for optional test programs. Use UMAPPL for # programs that are always built when the directory is built. See also # UMTYPE, UMBASE, and UMLIBS.
UMTYPE = windows UMENTRY = ModuleEntry UMENTRYABS = ModuleEntry
CHICAGO_PRODUCT = 1
RCNOFONTMAP = 1
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