Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
#ifndef _MAP_HPP_
#define _MAP_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include "Global.hpp"
#include "Lock.hpp"
#include "Stack.hpp"
#include "Vector.hpp"
/********************************************************************/ /* */ /* Constants exported from the class. */ /* */ /* The map constants specify the initial size of the map. */ /* */ /********************************************************************/
CONST SBIT32 MapSize = 128;
/********************************************************************/ /* */ /* Maps and map management. */ /* */ /* This class provides general purpose mapping functions to */ /* safely convert handles into some pointer or value. */ /* */ /********************************************************************/
template <class TYPE,class LOCK=NO_LOCK> class MAP : public LOCK { //
// Private structures.
//
typedef struct { BOOLEAN Available; TYPE Value; } VALUE;
//
// Private data.
//
SBIT32 MaxMap; SBIT32 MapUsed;
STACK<SBIT32> FreeStack; VECTOR<VALUE> Map;
public: //
// Public functions.
//
MAP( SBIT32 NewMaxMap = MapSize, SBIT32 Alignment = 1 );
SBIT32 NewHandle( CONST TYPE & Value );
BOOLEAN FindHandle ( SBIT32 Handle, TYPE *Value );
VOID DeleteHandle( SBIT32 Handle );
~MAP( VOID );
//
// Public inline functions.
//
INLINE SBIT32 MaxHandles( VOID ) { return MapUsed; }
private: //
// Disabled operations.
//
MAP( CONST MAP & Copy );
VOID operator=( CONST MAP & Copy ); };
/********************************************************************/ /* */ /* Class constructor. */ /* */ /* Create a new map and prepare it for use. This call is */ /* not thread safe and should only be made in a single thread */ /* environment. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> MAP<TYPE,LOCK>::MAP ( SBIT32 NewMaxMap, SBIT32 Alignment ) : //
// Call the constructors for the contained classes.
//
FreeStack( NewMaxMap ), Map( NewMaxMap,Alignment,CacheLineSize ) { #ifdef DEBUGGING
if ( NewMaxMap > 0 ) { #endif
MaxMap = NewMaxMap; MapUsed = 0; #ifdef DEBUGGING
} else { Failure( "Max map size in constructor for MAP" ); } #endif
}
/********************************************************************/ /* */ /* Create a new handle. */ /* */ /* We create a new handle for the supplied value. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> SBIT32 MAP<TYPE,LOCK>::NewHandle ( CONST TYPE & Value ) { AUTO SBIT32 Handle; REGISTER VALUE *NewValue;
//
// Claim an exclusive lock (if enabled).
//
ClaimExclusiveLock();
//
// Expand the mapping table if it is too
// small be resizing it.
//
if ( ! FreeStack.PopStack( & Handle ) ) { if ( (Handle = MapUsed ++) >= MaxMap ) { Map.Resize( (MaxMap *= ExpandStore) ); } }
//
// Link in the new mapping.
//
NewValue = & Map[ Handle ];
NewValue -> Available = True; NewValue -> Value = Value;
//
// Release any lock claimed earlier.
//
ReleaseExclusiveLock();
return Handle; }
/********************************************************************/ /* */ /* Find the value associated with a handle. */ /* */ /* We find the value associated with the supplied handle. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> BOOLEAN MAP<TYPE,LOCK>::FindHandle ( SBIT32 Handle, TYPE *Value ) { REGISTER BOOLEAN Result;
//
// Claim a shared lock (if enabled).
//
ClaimSharedLock();
//
// Find the handle and return the associated value.
//
Result = ( ((Handle >= 0) && (Handle < MaxMap)) && (Map[ Handle ].Available) );
if ( Result ) { (*Value) = Map[ Handle ].Value; }
//
// Release any lock claimed earlier.
//
ReleaseSharedLock();
return Result; }
/********************************************************************/ /* */ /* Delete a handle. */ /* */ /* We delete the supplied handle and the associated value. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> VOID MAP<TYPE,LOCK>::DeleteHandle ( SBIT32 Handle ) { //
// Claim an exclusive lock (if enabled).
//
ClaimExclusiveLock();
//
// If the handle is valid then delete any
// associated value.
//
if ( (Handle >= 0) && (Handle < MaxMap) && (Map[ Handle ].Available) ) { Map[ Handle ].Available = False; FreeStack.PushStack( Handle ); } else { Failure( "No mapping in DeleteMapHandle()" ); }
//
// Release any lock claimed earlier.
//
ReleaseExclusiveLock(); }
/********************************************************************/ /* */ /* Class destructor. */ /* */ /* Destory the map. This call is not thread safe and should */ /* only be made in a single thread environment. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> MAP<TYPE,LOCK>::~MAP( VOID ) { /* void */ } #endif
|