|
|
#ifndef _POOL_HPP_
#define _POOL_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/
#include "Global.hpp"
#include "Delay.hpp"
#include "Lock.hpp"
#include "New.hpp"
#include "Stack.hpp"
#include "Vector.hpp"
/********************************************************************/ /* */ /* Constants exported from the class. */ /* */ /* The server constants specify the size of the server queue */ /* per processor stacks. */ /* */ /********************************************************************/
CONST SBIT16 MinPoolSize = 64; CONST SBIT16 PoolStackSize = 32;
/********************************************************************/ /* */ /* Pools and pool management. */ /* */ /* This class provides general purpose memory pool along with */ /* basic management. The pools are optimized for very high */ /* performance on SMP systems (although this calls does not */ /* perform the actual locking. Whenever possible multiple */ /* items should allocated and deallocated at the same time. */ /* */ /********************************************************************/
template <class TYPE,class LOCK=NO_LOCK> class POOL : public LOCK { //
// Private type definitions.
//
typedef struct { CHAR TypeSize[sizeof(TYPE)]; } TYPE_SIZE;
//
// Private data.
//
SBIT32 MaxSize; SBIT32 MinSize;
DELAY< VECTOR<TYPE_SIZE> > Delay; STACK<POINTER> Stack;
public: //
// Public functions.
//
POOL( SBIT32 NewMinSize = MinPoolSize );
TYPE **MultiplePopPool ( SBIT32 Requested, SBIT32 *Size );
VOID MultiplePushPool ( CONST TYPE *Type[], CONST SBIT32 Size );
TYPE *PopPool( VOID );
VOID PushPool( CONST TYPE *Type );
~POOL( VOID );
private: //
// Private functions.
//
VOID ExpandSize( SBIT32 MaxSize );
//
// Disabled operations.
//
POOL( CONST POOL & Copy );
VOID operator=( CONST POOL & Copy ); };
/********************************************************************/ /* */ /* Class constructor. */ /* */ /* Create a new pool and prepare it for use. This call is */ /* not thread safe and should only be made in a single thread */ /* environment. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> POOL<TYPE,LOCK>::POOL( SBIT32 NewMinSize ) : //
// Call the constructors for the contained classes.
//
Stack( NewMinSize ) { #ifdef DEBUGGING
if ( NewMinSize > 0 ) { #endif
//
// We need to keep a note of the amount of elements
// we have allocated so far.
//
MaxSize = 0; MinSize = NewMinSize; #ifdef DEBUGGING
} else { Failure( "Min size in constructor for POOL" ); } #endif
}
/********************************************************************/ /* */ /* Expand size. */ /* */ /* Expand the current memory allocation. This call is not */ /* thread safe and should only be made in a single thread */ /* environment. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> VOID POOL<TYPE,LOCK>::ExpandSize ( SBIT32 NewSize ) { REGISTER SBIT32 Count1; REGISTER SBIT32 Count2; REGISTER SBIT32 ActualSize = ((NewSize <= MinSize) ? MinSize : NewSize); REGISTER VECTOR<TYPE> *NewBlock = ( (VECTOR<TYPE>*) new VECTOR<TYPE_SIZE> ( ActualSize, CacheLineSize, CacheLineSize ) );
//
// We need to keep a note of the number of elements
// we have allocated thus far.
//
MaxSize += ActualSize;
//
// We put the address of each element we allocate on
// a stack to enable high speed allocation and
// deallocation.
//
for ( Count1 = 0; Count1 < ActualSize; Count1 += PoolStackSize ) { AUTO POINTER NewCalls[ PoolStackSize ];
//
// We add elements to the stack in blocks
// to reduce the number of call to the
// stack code.
//
for ( Count2 = 0; ((Count1 + Count2) < ActualSize) && (Count2 < PoolStackSize); Count2 ++ ) { REGISTER TYPE *NewCall = ( & (*NewBlock)[ (Count1 + Count2) ] ); NewCalls[ Count2 ] = (POINTER) NewCall; }
//
// Add the next block for free work packets to
// the global free stack.
//
Stack.MultiplePushStack ( NewCalls, Count2 ); }
//
// Add the newly allocated block to the list of
// things to be deleted when this class is deleted.
//
Delay.DeferedDelete( ((VECTOR<TYPE_SIZE>*) NewBlock) ); }
/********************************************************************/ /* */ /* Remove multiple items from the pool. */ /* */ /* We allocate a multiple elements from the allocation pool. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> INLINE TYPE **POOL<TYPE,LOCK>::MultiplePopPool ( SBIT32 Requested, SBIT32 *Size ) { AUTO TYPE *Type[ PoolStackSize ]; REGISTER SBIT32 Count;
//
// Compute the actual request size.
//
Requested = ((Requested <= PoolStackSize) ? Requested : PoolStackSize);
//
// Claim an exclisive lock (if enabled).
//
ClaimExclusiveLock();
//
// Extract as may elements from the stack as possible.
// If the stack is empty then allocate more.
//
while ( ! Stack.MultiplePopStack( Requested,(POINTER*) Type,Size ) ) { ExpandSize( MaxSize ); }
//
// Release and lock we claimed earlier.
//
ReleaseExclusiveLock();
//
// Call the constructors.
//
for ( Count=0;Count < (*Size); Count ++ ) { (VOID) PLACEMENT_NEW( NewPool[ Count ], TYPE ); }
return Type; }
/********************************************************************/ /* */ /* Add multiple items to the pool. */ /* */ /* We push multiple existing elements into the pool for reuse. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> INLINE VOID POOL<TYPE,LOCK>::MultiplePushPool ( CONST TYPE *Type[], CONST SBIT32 Size ) { REGISTER SBIT32 Count; //
// Call the destructors.
//
for ( Count=(Size - 1);Count >= 0; Count -- ) { PLACEMENT_DELETE( Type[ Count ],TYPE ); }
//
// Claim an exclisive lock (if enabled).
//
ClaimExclusiveLock();
//
// Push the elements back onto the free stack.
//
Stack.MultiplePushStack( (POINTER*) Type,Size );
//
// Release and lock we claimed earlier.
//
ReleaseExclusiveLock(); }
/********************************************************************/ /* */ /* Remove a single item from the pool. */ /* */ /* We allocate a new element from the allocation pool. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> INLINE TYPE *POOL<TYPE,LOCK>::PopPool( VOID ) { AUTO TYPE *Type;
//
// Claim an exclisive lock (if enabled).
//
ClaimExclusiveLock();
//
// We pop an element off the stack if the
// stack is empty we create more elements.
//
while ( ! Stack.PopStack( (POINTER*) & Type ) ) { ExpandSize( MaxSize ); }
//
// Release and lock we claimed earlier.
//
ReleaseExclusiveLock();
//
// Call the constructor.
//
(VOID) PLACEMENT_NEW( Type, TYPE );
return Type; }
/********************************************************************/ /* */ /* Add a single item to the pool. */ /* */ /* We push an existing element into the pool for reuse. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> INLINE VOID POOL<TYPE,LOCK>::PushPool ( CONST TYPE *Type ) { //
// Call the destructor.
//
PLACEMENT_DELETE( Type,TYPE );
//
// Claim an exclisive lock (if enabled).
//
ClaimExclusiveLock();
//
// Push the element back onto the free stack.
//
Stack.PushStack( (POINTER) Type );
//
// Release and lock we claimed earlier.
//
ReleaseExclusiveLock(); }
/********************************************************************/ /* */ /* Class destructor. */ /* */ /* Destory the stack. This call is not thread safe and should */ /* only be made in a single thread environment. */ /* */ /********************************************************************/
template <class TYPE,class LOCK> POOL<TYPE,LOCK>::~POOL( VOID ) { /* void */ } #endif
|