Leaked source code of windows server 2003
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/*++
FCACHE.H
This file defines the interface for the file handle cache !
--*/
#ifndef _FCACHE_H_
#define _FCACHE_H_
#include "smartptr.h"
#ifdef _USE_RWNH_
#include "rwnew.h"
#else
#include "rw.h"
#endif
class CFileCacheKey { public: DWORD m_cbPathLength ; LPCSTR m_lpstrPath ; CFileCacheKey( LPCSTR lpstr, DWORD cb ) : m_lpstrPath( lpstr ), m_cbPathLength( cb ) {} } ;
#define FILECACHE_MAX_PATH 768
class CFileCacheObject : public CRefCount { private :
char m_szPath[FILECACHE_MAX_PATH] ;
CFileCacheKey m_key ;
HANDLE m_hTokenOpeningUser ; HANDLE m_hFile ; BY_HANDLE_FILE_INFORMATION m_FileInfo ;
PSECURITY_DESCRIPTOR m_pSecDesc ; DWORD m_cbDesc ;
#ifndef _USE_RWNH_
class CShareLock& m_Lock ; #else
class CShareLockNH m_Lock ; #endif
//
// These constructors are private as we only want
// to have one possible construction method in the public space !
//
CFileCacheObject() ; CFileCacheObject( CFileCacheObject& ) ;
public :
//
// Create a CFileCacheObject object - we only save the path for
// future reference !
//
CFileCacheObject( CFileCacheKey& key, class CFileCacheObjectConstructor& constructor ) ;
//
// Close our file handle and everything !
//
~CFileCacheObject() ;
//
// This file actually attempt to open the file
//
BOOL Init( CFileCacheObjectConstructor& constructor ) ;
CFileCacheKey& GetKey() { return m_key ; }
int MatchKey( CFileCacheKey& key ) { return key.m_cbPathLength == m_key.m_cbPathLength && memcmp( key.m_lpstrPath, m_key.m_lpstrPath, m_key.m_cbPathLength ) == 0 ; }
void ExclusiveLock() { m_Lock.ExclusiveLock() ; }
void ExclusiveUnlock() { m_Lock.ExclusiveUnlock() ; }
void ShareLock() { m_Lock.ShareLock() ; }
void ShareUnlock() { m_Lock.ShareUnlock() ; }
BOOL AccessCheck( HANDLE hToken, BOOL fHoldTokens ) ;
//
// The following are the publicly available functions
// for using the cached file handle data -
//
HANDLE GetFileHandle() { return m_hFile ; }
//
//
//
BOOL QuerySize( LPDWORD lpcbFileSizeLow, LPDWORD lpcbFileSizeHigh ) { *lpcbFileSizeLow = m_FileInfo.nFileSizeLow ; *lpcbFileSizeHigh = m_FileInfo.nFileSizeHigh ; return TRUE ;
} } ;
typedef CRefPtr< CFileCacheObject > PCACHEFILE ;
class CFileCache { public :
//
// Destructor must be virtual as the actual File Cache will be
// derived from this but accessed through the CFIleCache interface
// only !
//
virtual ~CFileCache() {}
//
// If this returns true than we should have a valid file ready to go !
//
virtual BOOL CreateFile( LPCSTR lpstrName, DWORD cbTotalPath, HANDLE hOpeningUser, HANDLE& hFile, PCACHEFILE& pcacheFile, BOOL fCachingDesired ) = 0 ;
//
// This function is used by users who can use PreComputePathHash -
// This allows some optimization as it reduces the cost of computing
// hash values for file names significantly if the caller can
// provide a portion of the hash value !!!
//
virtual BOOL CreateFileWithPrecomputedHash( LPCSTR lpstrName, DWORD cbTotalPath, DWORD cbPreComputePathLength, DWORD dwHashPrecompute, HANDLE hOpeningUser, HANDLE& hFile, PCACHEFILE& pcacheFile, BOOL fCachingDesired ) = 0 ;
//
// Close a file handle retrieved from the cache !
//
virtual BOOL CloseHandle( PCACHEFILE& pcacheFile ) = 0 ;
//
// Create an instance of a file cache !
//
static CFileCache* CreateFileCache( DWORD MaxHandles = 5000, BOOL fHoldTokens = TRUE ) ;
//
// This function is used to Compute a portion of the hash value for
// a path that will be reused several times. This allows the caller
// to speed up cache searches significantly, if they can compute this
// value frequently !
//
virtual DWORD PreComputePathHash( LPCSTR lpstrPath, DWORD cbPath ) = 0 ; } ;
BOOL FileCacheInit() ;
BOOL FileCacheTerm() ;
#endif // _FCACHE_H_
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