Leaked source code of windows server 2003
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// AdRot.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f AdRotps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "AdRot.h"
#include <time.h>
#include "AdRot_i.c"
#include <initguid.h>
#include "RotObj.h"
#include "Monitor.h"
#ifdef DBG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW
#endif
CAdRotModule _Module; CMonitor* g_pMonitor = NULL; extern HINSTANCE g_hModuleInstance;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_AdRotator, CAdRotator) END_OBJECT_MAP()
LONG CAdRotModule::Lock() { _ASSERT( g_pMonitor != NULL ); return CComModule::Lock(); }
LONG CAdRotModule::Unlock() { LONG lc; CLock l(m_cs); if ( ( lc = CComModule::Unlock() ) == 0 ) { // final unlock
_ASSERT( g_pMonitor != NULL ); g_pMonitor->StopAllMonitoring(); CAdRotator::ClearAdFiles(); } return lc; } /////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { DEBUG_START; g_hModuleInstance = hInstance; _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); srand( static_cast<unsigned int>( time( NULL ) ) );
_ASSERT( g_pMonitor == NULL ); try { g_pMonitor = new CMonitor(); } catch ( std::bad_alloc& ) { // nothing we can do about it here
} } else if (dwReason == DLL_PROCESS_DETACH) { _ASSERT( g_pMonitor != NULL ); delete g_pMonitor; g_pMonitor = NULL;
CAdRotator::ClearAdFiles(); _Module.Term(); _ASSERT( g_pMonitor == NULL ); DEBUG_STOP; } return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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