Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996.
//
// File: workq.hxx
//
// Contents: A class to permit multiple threads to access work items from
// queue.
//
// Classes: CWorkQueue
//
// Functions:
//
// Coupling:
//
// Notes: The queue observes FIFO
//
// History: 9-30-1996 ericne Created
//
//----------------------------------------------------------------------------
#ifndef _CWORKQ
#define _CWORKQ
#include <windows.h>
const DWORD dwSleepTime = 5000; // milliseconds
//+---------------------------------------------------------------------------
//
// Class: CWorkQueue
//
// Purpose:
//
// Interface: CWorkQueue -- Constructor. Create semaphores
// ~CWorkQueue -- Destructor. Close semaphores
// AddItem -- Adds item to queue. Block if full
// GetItem -- Gets item from queue. Block if empty
// Done -- Sets m_hEventDone event.
// m_WorkItems -- Queue
// m_iAddItemIndex -- Index where next item is stored
// m_iGetItemIndex -- Index of next item to retreive
// m_hSemFull -- Counting semaphore. Equal to nbr full
// m_hSemEmpty -- Counting semaphore. Equal to nbr empty
// m_hEventDone -- Signaled after Done() method is called
// m_CriticalSection -- Used for mutual exclusion.
//
// History: 10-03-1996 ericne Created
//
// Notes:
//
//----------------------------------------------------------------------------
template<class T, int I> class CWorkQueue { public: CWorkQueue(); ~CWorkQueue();
void AddItem( const T & );
BOOL GetItem( T & );
void Done( );
private:
T m_WorkItems[ I ];
int m_iAddItemIndex;
int m_iGetItemIndex;
HANDLE m_hSemFull;
HANDLE m_hSemEmpty;
HANDLE m_hEventDone;
CRITICAL_SECTION m_CriticalSection;
};
#endif
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