Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Copyright (C) 1994, Microsoft Corporation
//
// File: tbag.hxx
//
// Contents: Bag of items template.
//
// Notes: For performance reasons, you don't want to put more than
// 20 or so items in a bag.
//
// Templates: TBag
//
// History: 6-Oct-94 Dlee Created
//
//----------------------------------------------------------------------------
#pragma once
template <class T> class TBag { public: TBag() : _cItems(0), _aItems() { }
~TBag(void) { }
T First(void) { _iEnumItem = 1; return (0 == _cItems) ? 0 : _aItems[0]; }
T Next(void) { return (_iEnumItem >= _cItems) ? 0 : _aItems[_iEnumItem++]; }
void Add(T tItem) { _aItems[_cItems] = tItem; _cItems++; }
T & operator[](ULONG iItem) { Win4Assert(iItem < _cItems); return _aItems[iItem]; }
T & operator[](ULONG iItem) const { Win4Assert(iItem < _cItems); return _aItems[iItem]; }
ULONG Count() const { return _cItems; }
BOOL Exists(T tItem) const { for (ULONG item = 0; item < _cItems; item++) if (_aItems[item] == tItem) return TRUE;
return FALSE; }
void Remove(T tItem) { for (ULONG item = 0; item < _cItems; item++) { if (_aItems[item] == tItem) { _cItems--;
// overwrite deleted item with last item
if (item < _cItems) _aItems[item] = _aItems[_cItems];
// mark previous last item as absent
_aItems[_cItems] = 0;
break; // from the for loop
} } }
private: ULONG _cItems; CDynArrayInPlace<T> _aItems; ULONG _iEnumItem; };
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