Leaked source code of windows server 2003
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[Strings]
@*:;begin_sld_ShellMSPaint KEY_OPTIONAL = "SOFTWARE\Microsoft\Windows\CurrentVersion\Setup\OptionalComponents" KEY_RENAME = "Software\Microsoft\Windows\CurrentVersion\RenameFiles" KEY_CURRENT = "Software\Microsoft\Windows\CurrentVersion" Access_GROUP = "P��slu�enstv�"
AccessTop_DESC = "P��slu�enstv�" SystemTools_GROUP = "P��slu�enstv�\Syst�mov� n�stroje" AccessTop_TIP = "Obsahuje p��slu�enstv� a roz���en� funkc� syst�mu Windows."
AccessUtil_Desc = "P��slu�enstv� a n�stroje" AccessUtil_TIP = "Obsahuje p��slu�enstv� a n�stroje syst�mu Windows."
Calc_DESC = "Kalkula�ka" Calc_TIP = "Umo��uje prov�d�n� v�po�t�." Calc_Infotip = "Vykon�v� pomoc� zobrazen� kalkula�ky z�kladn� aritmetick� �kony."
CharMap_DESC = "Mapa znak�" CharMap_TIP = "Umo��uje vkl�d�n� symbol� a znak� do dokument�." CharMap_Infotip = "Vyb�r� speci�ln� znaky a kop�ruje je do dokument�."
ClipBook_DESC = "Prohl��e� schr�nky" ClipBook_TIP = "Umo��uje prohl��en� schr�nky �i ukl�d�n� informac� do schr�nky." ClipBook_Infotip = "Programem Prohl��e� schr�nky m��ete zobrazovat, ukl�dat a sd�let text, kter� jste vyjmuli nebo zkop�rovali z dokument�." CLIPBOARD_CLIP = "Polo�ka schr�nky"
Deskpaper_DESC = "Tapeta plochy" Deskpaper_TIP = "Obsahuje obr�zky pozad� a tapety plochy syst�mu Windows." Blueday = "Modr� pond�l�.bmp" Blulac16 = "Modr� krajka 16.bmp" Blumon16 = "Modr� pond�l� 16.bmp" Bubbles = "M�dlov� bubliny.bmp" Coffee16 = "Zrnko k�vy 16.bmp" Coffeebn = "Zrnko k�vy.bmp" Feather = "Textura pe��.bmp" Fidlhead = "Ozdoba p��d�.bmp" Furry16 = "Chlupat� pes 16.bmp" Furrydog = "Chlupat� pes.bmp" Geometrx = "Geometrie.bmp" Gonefish = "Na ryb�ch.bmp" Grnstone = "Zelen� k�men.bmp" Hazy16 = "Sychrav� podzim 16.bmp" Hikingbt = "Pohorka.bmp" Leaves16 = "Fosiln� list 16.bmp" Lether16 = "K��e 16.bmp" Mpltrail = "Javorov� stezka.bmp" Pglyph16 = "Kamenorytina 16.bmp" Pool = "Koupali�t�.bmp" Prairie = "Pr�rijn� v�tr.bmp" Rhody = "Rododendron.bmp" Rvrsumid = "�eka Sumida.bmp" Santafe = "Om�tka Santa Fe.bmp" Seaside = "U mo�e.bmp" Seside16 = "U mo�e 16.bmp" Snakeskn = "Had� k��e.bmp" Solstice = "Slunovrat.bmp" Upstrm16 = "Proti proudu 16.bmp" Zapotec = "Zapotec.bmp" Zaptec16 = "Zapotec 16.bmp"
MousePoint_DESC = "Ukazatele my�i" MousePoint_TIP = "R�zn� v�t�� a l�pe viditeln� ukazatele my�i" MP_REG_SCHEMES = "Software\Microsoft\Windows\CurrentVersion\Control Panel\Cursors\Schemes" Cursors = "Cursors" WindowsDefault = "V�choz� nastaven�" WindowsAnimated = "Ukazatele s animac�" 3DWhite = "B�l� prostorov� ukazatele" Hands1 = "Ruce 1" Hands2 = "Ruce 2" Dinosaur = "Dinosaurus" OldFashioned = "Starom�dn�" Conductor = "Dirigent" Magnified = "Zv�t�en�" Variations = "M�n�c� se ukazatele" 3DBronze = "Bronzov� prostorov� ukazatele"
Paint_DESC = "Malov�n�" Paint_TIP = "Umo��uje vytv��en�, upravov�n� a prohl��en� obr�zk�." Paint_Infotip = "Umo��uje vytv��et a upravovat kresby a zobrazovat a upravovat naskenovan� fotografie." PaintbrushPicture = "Obr�zek programu Paintbrush" Edit = "Upravit" BitmapImage = "Rastrov� obr�zek" HotKey_Edit = "&Upravit" HotKey_Open = "&Otev��t"
QuickView_DESC = "Zb��n� zobrazen�" QuickView_TIP = "Umo��uje zobrazit n�hled dokumentu bez jeho otev�en�."
ScreenSave_DESC= "Spo�i�e obrazovky" ScreenSave_TIP = "Zobrazuje pohybliv� obr�zky, kter� chr�n� obrazovku p�ed po�kozen�m b�hem ne�innosti po��ta�e."
SSOpenGL_DESC = "Spo�i�e obrazovky OpenGL" SSOpenGL_TIP = "Obsahuje prostorov� spo�i�e obrazovky."
SSStandard_DESC= "Standardn� spo�i�e obrazovky" SSStandard_TIP = "Obsahuje standardn� spo�i�e obrazovky."
Templates_DESC = "�ablony dokument�" Templates_TIP = "Umo��uje snadn� vytv��en� nov�ch dokument� v nejb��n�j��ch programech." Templates_Dir = "�ablony" @*:;end_sld_ShellMSPaint
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