Leaked source code of windows server 2003
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xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; }
template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; }
template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v; }
template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16]; }
template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; }
template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; }
template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; }
template Boolean { <537DA6A0-CA37-11d0-941C-0080C80CFA7B> DWORD truefalse; }
template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; }
template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; }
template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename; }
template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] }
template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; }
template MeshFaceWraps { <ED1EC5C0-C0A8-11d0-941C-0080C80CFA7B> DWORD nFaceWrapValues; array Boolean2d faceWrapValues[nFaceWrapValues]; }
template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; }
template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] }
template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; }
template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; }
template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] }
template FrameTransformMatrix { <F6F23F41-7686-11cf-8F52-0040333594A3> Matrix4x4 frameMatrix; }
template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] }
template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; }
template TimedFloatKeys { <F406B180-7B3B-11cf-8F52-0040333594A3> DWORD time; FloatKeys tfkeys; }
template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; }
template AnimationOptions { <E2BF56C0-840F-11cf-8F52-0040333594A3> DWORD openclosed; DWORD positionquality; }
template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] }
template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] }
template InlineData { <3A23EEA0-94B1-11d0-AB39-0020AF71E433> [BINARY] }
template Url { <3A23EEA1-94B1-11d0-AB39-0020AF71E433> DWORD nUrls; array STRING urls[nUrls]; }
template ProgressiveMesh { <8A63C360-997D-11d0-941C-0080C80CFA7B> [Url, InlineData] }
template Guid { <A42790E0-7810-11cf-8F52-0040333594A3> DWORD data1; WORD data2; WORD data3; array UCHAR data4[8]; }
template StringProperty { <7F0F21E0-BFE1-11d1-82C0-00A0C9697271> STRING key; STRING value; }
template PropertyBag { <7F0F21E1-BFE1-11d1-82C0-00A0C9697271> [StringProperty] }
template ExternalVisual { <98116AA0-BDBA-11d1-82C0-00A0C9697271> Guid guidExternalVisual; [...] }
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