Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1989-1999 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Jim Geist (JimGe) 29-Aug-97
  12. NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
  13. !ENDIF
  14. !include ..\..\dmusic.inc
  15. MAJORCOMP=windows
  16. MINORCOMP=directx
  17. TARGETNAME=dmloader
  18. !IF !$(FREEBUILD) && defined( DIRECTX_REDIST )
  19. TARGETNAME=dmloaded
  20. !ENDIF
  21. TARGETPATH=obj
  22. TARGETTYPE=DYNLINK
  23. UMTYPE=windows
  24. DLLDEF=..\loader.def
  25. DLLENTRY=_DllMainCRTStartup
  26. USE_MAPSYM=1
  27. USE_MSVCRT=1
  28. USE_IOSTREAM=1
  29. !if !$(FREEBUILD)
  30. !if "$(BuildMode)" == "internal"
  31. C_DEFINES = $(C_DEFINES) -DDEBUG=1
  32. !else
  33. C_DEFINES = $(C_DEFINES) -DRDEBUG=1
  34. !endif
  35. !endif
  36. C_DEFINES= $(C_DEFINES) -D_WIN32
  37. INCLUDES=$(INCLUDES); \
  38. ..\..\shared
  39. #
  40. # 04/10/2000 - allows for addition of BoundsChecker, etc
  41. # libs specified in the OS environment
  42. #
  43. TARGETLIBS=$(TARGETLIBS) \
  44. $(SDK_LIB_PATH)\kernel32.lib \
  45. $(SDK_LIB_PATH)\advapi32.lib \
  46. $(SDK_LIB_PATH)\uuid.lib \
  47. $(SDK_LIB_PATH)\ole32.lib
  48. SOURCES=..\alist.cpp \
  49. ..\debug.cpp \
  50. ..\dll.cpp \
  51. ..\guids.cpp \
  52. ..\loader.cpp \
  53. ..\object.cpp \
  54. ..\oledll.cpp \
  55. ..\stream.cpp \
  56. ..\dmloader.rc \
  57. ..\opnew.cpp \
  58. ..\container.cpp