Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1996-1999 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Jim Geist (JimGe) 29-Aug-97
NOTE: Commented description of this file is in \nt\oak\bin\sources.tpl
NOTE: The file ddksources in this directory structure is used to build the DDK sythesizer sample. If you make changes to this file, make sure to keep ddksources in sync as well. See ddkreadme.txt for more info.
!ENDIF
!include ..\..\dmusic.inc
MAJORCOMP=windows MINORCOMP=directx
TARGETNAME=dmsynth
!IF !$(FREEBUILD) && defined( DIRECTX_REDIST ) TARGETNAME=$(TARGETNAME)d !ENDIF
TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows DLLDEF=..\dmsynth.def DLLENTRY=_DllMainCRTStartup USE_MAPSYM=1 USE_MSVCRT=1 USE_IOSTREAM=1
!if !$(FREEBUILD)
!if "$(BuildMode)" == "internal" C_DEFINES = $(C_DEFINES) -DDEBUG=1 !else C_DEFINES = $(C_DEFINES) -DRDEBUG=1 !endif
!else MSC_OPTIMIZATION=$(MSC_OPTIMIZATION) /Oxt
!endif
C_DEFINES= $(C_DEFINES) -D_WIN32 -DREVERB_ENABLED -D_DMUSIC_USER_MODE_
# # 04/10/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment # TARGETLIBS=$(TARGETLIBS) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\dsound.lib
SOURCES=\ ..\clist.cpp \ ..\control.cpp \ ..\csynth.cpp \ ..\instr.cpp \ ..\midi.cpp \ ..\mix.cpp \ ..\voice.cpp \ ..\dmsynth.rc \ ..\debug.cpp \ ..\dmsynth.cpp \ ..\dslink.cpp \ ..\guids.cpp \ ..\oledll.cpp \ ..\plclock.cpp \ ..\sverb.c \ ..\umsynth.cpp \ ..\opnew.cpp \ ..\mixmulti.cpp
i386_SOURCES= \ mmx.cpp
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