Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1995 - 2000 Microsoft Corporation. All Rights Reserved. * * File: BagArray.h * Content: CBagArray / CBagPtrArray Declaration * * History: * Date By Reason * ====== == ====== * 12-12-2001 simonpow Created ***************************************************************************/ #ifndef __BAGARRAY_H__
#define __BAGARRAY_H__
#include "AutoArray.h"
/*
* CBagArray. * Represents an unordered collection of elements held in an array. * This class is useful when your repeatedly scanning a set of values * or objects and don't care what their order is, and have no * need to maintain persistent reference to specific entries. * Each time you remove an entry it fills the empty slot with * the current top entry in the array. Hence, whilst removes cause * the array order to change, it means scans always take minimal time. * * Memory management relies on CAutoArray so see comments on that for more info. * * If you need a CBagArray of pointers use the CBagPtrArray specialisation of it * This is declared below CBagArray. */ template <class T> class CBagArray { public:
//provides the type of entries held
typedef T Entry;
//array starts 0 zero and by default grows in multiples
//of 16 elements at a time
CBagArray(DWORD dwSizeMultiple=16) : m_data(dwSizeMultiple), m_dwTopFreeSlot(0) { };
//standard d'tor
~CBagArray() {};
/*
* Memory Management */
//Delete existing contents and reset the size multiplier
//Pass 0 for size multiplier to retain the existing value
void Reset(DWORD dwSizeMultiple=16) { m_data.Reset(dwSizeMultiple); m_dwTopFreeSlot=0; }; //ensure that there is enough space in the array to hold at least
//'numElements' without needing to re-create and copy the data
//Returns FALSE if it fails due to a memory alloc failure
BOOL AllocAtLeast(DWORD dwNumElements) { return m_data.AllocAtLeast(dwNumElements); }; //ensure that there is enough space in the array
//to hold at least an additional 'numElements'
//Returns FALSE if it fails due to a memory alloc failure
BOOL AllocExtra(DWORD dwNumElements) { return m_data.AllocAtLeast(dwNumElements+m_dwTopFreeSlot); };
/*
* Adding elements to bag */
//add an element.
//Returns FALSE if it fails due to a memory alloc failure
BOOL AddElement(const T& elem) { return m_data.SetElement(m_dwTopFreeSlot++, elem); }; //add a series of entries to the end of the array
//N.B. Don't pass pointers into data in this bag as 'pElem'!
//e.g. Don't do bag.AddElements(bag.GetAllElements, bag.GetNumElements());
//Returns FALSE if it fails due to a memory alloc failure
BOOL AddElements(const T * pElems, DWORD dwNumElem);
//add the entries from another bag to the end of this one
//N.B. Don't pass bag to itself (e.g. Don't do bag.AddElements(bag); )
//Returns FALSE if it fails due to a memory alloc failure
BOOL AddElements(const CBagArray<T>& bag);
//add an entry and don't check if more memory is needed!
//*ONLY* use this if you know the array already
//has enough space. A good example of use is adding a
//sequence of x entries pre-fixed with an AllocExtra(x)
void AddElementNoCheck(const T& elem) { m_data.SetExistingElement(m_dwTopFreeSlot++, elem); };
/*
* Removing entries * N.B. These cause the order of the elements to change */
//remove the first entry that matches 'elem'
//returns TRUE if 'dataEntry' is found or FALSE if it isn't
BOOL RemoveElementByValue(const T& elem); //return an entry by its *current* index in the array
//N.B. A remove operation can disturb the order in the array.
//Therefore you can't call this repeatedly without checking
//your certain your removing the right thing
inline void RemoveElementByIndex(DWORD dwIndex); //remove all the current entries
void RemoveAllElements() { m_dwTopFreeSlot=0; }; /*
* Accessing bag contents * N.B. Treat any pointers into bag contents very carefully. * Adding new elements to the bag or using the Alloc* methods * can cause them to become invalid */ //returns the number of entries
DWORD GetNumElements() const { return m_dwTopFreeSlot; };
//return true if the array is empty
BOOL IsEmpty() const { return (m_dwTopFreeSlot==0); }; //return value at a specific index
T GetElementValue(DWORD dwIndex) const { return m_data.GetElementValue(dwIndex); };
//return reference to an element at specific index
T& GetElementRef(DWORD dwIndex) { return m_data.GetElementRef(dwIndex); };
//return constant reference to an element at specific index
const T& GetElementRef(DWORD dwIndex) const { return m_data.GetElementRef(dwIndex); };
//return a pointer to an element
T * GetElementPtr(DWORD dwIndex) { return m_data.GetElementPtr(dwIndex); };
//returns pointer to array of all elements
T * GetAllElements() { return m_data.GetAllElements(); };
//copy dwNumElements from dwIndex into pDestArray
inline void CopyElements(T * pDestArray, DWORD dwIndex, DWORD dwNumElements);
//copy all the elements from the bag to pDestArray
void CopyAllElements(T * pDestArray) { CopyElements(pDestArray, 0, m_dwTopFreeSlot); };
/*
* Searching Bag */
//find an instance of 'elem' in bag. If found returns TRUE
//and sets 'pdwIndex' to index of element
BOOL FindElement(const T& elem, DWORD * pdwIndex) const;
//returns TRUE if 'elem' is present in bag
BOOL IsElementPresent(const T& elem) const { DWORD dwIndex; return (FindElement(elem, &dwIndex)); };
protected:
CAutoArray<T> m_data; DWORD m_dwTopFreeSlot;
};
/*
* Specialisation of CBagArray for handling pointers * If you ever need to declare a bag of pointers (e.g. char *) * declare it as an CBagPtrArray (e.g. CBagPtrArray<char *>). * This specilisation uses a CBagArray<void *> underneath and hence * re-uses the same code between all types of CBagPtrArray. */
template <class T> class CBagPtrArray : public CBagArray<void *> { public:
typedef T Entry;
typedef CBagArray<void * > Base;
CBagPtrArray(DWORD dwSizeMultiple=16) : CBagArray<void*>(dwSizeMultiple) { };
BOOL AddElement(T elem) { return Base::AddElement((void * ) elem); }; BOOL AddElements(const T * pElems, DWORD dwNumElem) { return Base::AddElements((void** ) pElems, dwNumElem); };
BOOL AddElements(const CBagArray<T>& bag) { return Base::AddElements((CBagArray<void*>&) bag); };
void AddElementNoCheck(T elem) { return Base::AddElementNoCheck((void * ) elem); };
BOOL RemoveElementByValue(T elem) { return Base::RemoveElementByValue((void * ) elem); };
T GetElementValue(DWORD dwIndex) const { return (T ) m_data.GetElementValue(dwIndex); };
T& GetElementRef(DWORD dwIndex) { return (T& ) m_data.GetElementRef(dwIndex); };
const T& GetElementRef(DWORD dwIndex) const { return (const T&) m_data.GetElementRef(dwIndex); };
T * GetElementPtr(DWORD dwIndex) { return (T* ) m_data.GetElementPtr(dwIndex); };
T * GetAllElements() { return (T* ) m_data.GetAllElements(); };
BOOL FindElement(T elem, DWORD * pdwIndex) const { return Base::FindElement((void*) elem, pdwIndex); };
BOOL IsElementPresent(T elem) const { DWORD dwIndex; return (Base::FindElement((void * ) elem, &dwIndex)); }; };
/*
* Inline methods for CBagArray */
template <class T> void CBagArray<T>::RemoveElementByIndex(DWORD dwIndex) { DNASSERT(dwIndex<m_dwTopFreeSlot); m_dwTopFreeSlot--; if (dwIndex!=m_dwTopFreeSlot) m_data.SetExistingElement(dwIndex, m_data.GetElementRef(m_dwTopFreeSlot)); }
template <class T> void CBagArray<T>::CopyElements(T * pDestArray, DWORD dwIndex, DWORD dwNumElements) { DNASSERT(dwIndex+dwNumElements<=m_dwTopFreeSlot); T * pScan=m_data.GetElementPtr(dwIndex); T * pEndScan=pScan+dwNumElements; while (pScan!=pEndScan) *pDestArray++=*pScan++; }
/*
* If not building with explicit template instantiation then also * include all other methods for CBagArray */
#ifndef DPNBUILD_EXPLICIT_TEMPLATES
#include "BagArray.inl"
#endif
#endif //#ifndef __CBAGARRAY_H__
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