Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1999-2002 Microsoft Corporation. All Rights Reserved. * * File: SyncEvent.h * Content: Synchronization Events FPM Header File *@@BEGIN_MSINTERNAL * History: * Date By Reason * ==== == ====== * 12/20/99 mjn Created * 01/19/00 mjn Replaced DN_SYNC_EVENT with CSyncEvent *@@END_MSINTERNAL * ***************************************************************************/
#ifndef __SYNC_EVENT_H__
#define __SYNC_EVENT_H__
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_CORE
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
class CFixedPool;
//**********************************************************************
// Variable definitions
//**********************************************************************
extern CFixedPool g_SyncEventPool;
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Class prototypes
//**********************************************************************
// class for RefCount buffer
class CSyncEvent { public: #undef DPF_MODNAME
#define DPF_MODNAME "CSyncEvent::FPMAlloc"
static BOOL FPMAlloc( void* pvItem, void* pvContext ) { CSyncEvent* pSyncEvent = (CSyncEvent*)pvItem;
if ((pSyncEvent->m_hEvent = DNCreateEvent(NULL,TRUE,FALSE,NULL)) == NULL) { return(FALSE); } return(TRUE); };
#undef DPF_MODNAME
#define DPF_MODNAME "CSyncEvent::FPMInitialize"
static void FPMInitialize( void* pvItem, void* pvContext ) { CSyncEvent* pSyncEvent = (CSyncEvent*)pvItem;
pSyncEvent->Reset();
pSyncEvent->m_pIDPThreadPoolWork = (IDirectPlay8ThreadPoolWork*) pvContext; };
#undef DPF_MODNAME
#define DPF_MODNAME "CSyncEvent::FPMDealloc"
static void FPMDealloc( void* pvItem ) { CSyncEvent* pSyncEvent = (CSyncEvent*)pvItem;
DNCloseHandle(pSyncEvent->m_hEvent); pSyncEvent->m_hEvent = NULL; };
void ReturnSelfToPool( void ) { g_SyncEventPool.Release( this ); };
HRESULT Reset( void ) const { if (DNResetEvent(m_hEvent) == 0) { return(DPNERR_GENERIC); } return(DPN_OK); }
HRESULT Set( void ) const { if (DNSetEvent(m_hEvent) == 0) { return(DPNERR_GENERIC); } return(DPN_OK); }
HRESULT WaitForEvent(void) const { return(IDirectPlay8ThreadPoolWork_WaitWhileWorking(m_pIDPThreadPoolWork, HANDLE_FROM_DNHANDLE(m_hEvent), 0)); }
private: DNHANDLE m_hEvent; IDirectPlay8ThreadPoolWork *m_pIDPThreadPoolWork; };
#undef DPF_MODNAME
#endif // __SYNC_EVENT_H__
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