Leaked source code of windows server 2003
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/*==========================================================================
* * Copyright (C) 1999-2000 Microsoft Corporation. All Rights Reserved. * * File: ParseClass.h * Content: Class to perform parsing * * * History: * Date By Reason * ==== == ====== * 12/02/99 jtk Derived from IPXEndpt.h ***************************************************************************/
#ifndef __PARSE_CLASS_H__
#define __PARSE_CLASS_H__
//**********************************************************************
// Constant definitions
//**********************************************************************
//**********************************************************************
// Macro definitions
//**********************************************************************
//**********************************************************************
// Structure definitions
//**********************************************************************
//
// function prototype for parse callback
//
typedef HRESULT (*PPARSE_CALLBACK)( const void *const pAddressComponent, const DWORD dwComponentLength, const DWORD dwComponentType, void *const pContext );
//
// structure for parse key
//
typedef struct _PARSE_KEY { const WCHAR *pKey; // key name
UINT_PTR uKeyLength; // length of key (without NULL!)
void *pContext; // pointer to callback context
PPARSE_CALLBACK pParseFunc; // callback when this key is encountered
} PARSE_KEY, *PPARSE_KEY;
//**********************************************************************
// Variable definitions
//**********************************************************************
//**********************************************************************
// Function prototypes
//**********************************************************************
//**********************************************************************
// Class definitions
//**********************************************************************
//
// class for command data
//
class CParseClass { public: CParseClass(){} ~CParseClass(){}
static HRESULT ParseDP8Address( IDirectPlay8Address *const pDNAddress, const GUID *const pSPGuid, const PARSE_KEY *const pParseKeys, const UINT_PTR uParseKeyCount ); protected:
private: //
// prevent unwarranted copies
//
CParseClass( const CParseClass & ); CParseClass& operator=( const CParseClass & ); };
#endif // __PARSE_CLASS_H__
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