Leaked source code of windows server 2003
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88 lines
2.8 KiB

  1. #
  2. # The MAJORCOMP and MINORCOMP variables are defined
  3. # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
  4. # cross compiling to provide unique filenames in a flat namespace.
  5. #
  6. MAJORCOMP=windows
  7. MINORCOMP=media
  8. #
  9. # The TARGETNAME variable is defined by the developer. It is the name of
  10. # the target (component) that is being built by this makefile. It
  11. # should NOT include any path or file extension information.
  12. #
  13. TARGETNAME=dxvt
  14. #
  15. # The TARGETPATH and TARGETTYPE variables are defined by the developer.
  16. # The first specifies where the target is to be build. The second specifies
  17. # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
  18. # UMAPPL_NOLIB is used when you're only building user-mode
  19. # apps and don't need to build a library.
  20. #
  21. TARGETPATH=obj
  22. TARGETTYPE=LIBRARY
  23. !if "$(DPLAY_PCH)" != "off"
  24. PRECOMPILED_CXX=1
  25. PRECOMPILED_INCLUDE=..\dxvtlibpch.h
  26. PRECOMPILED_PCH=dxvtlibpch.pch
  27. PRECOMPILED_OBJ=dxvtlibpch.obj
  28. !endif
  29. #
  30. # The INCLUDES variable specifies any include paths that are specific to
  31. # this source directory. Separate multiple directory paths with single
  32. # semicolons. Relative path specifications are okay.
  33. #
  34. INCLUDES=..\..\common;..\..\inc;..\..\dxvoice;..\..\dxvutils;..\..\dplobby\dplobby;$(DXROOT)\private\inc;$(BASEDIR)\public\internal\shell\inc;..\
  35. !if "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym"
  36. C_DEFINES=$(C_DEFINES) /DDEBUG /D_DEBUG /DDBG
  37. !endif
  38. #
  39. # The SOURCES variable is defined by the developer. It is a list of all the
  40. # source files for this component. Each source file should be on a separate
  41. # line using the line continuation character. This will minimize merge
  42. # conflicts if two developers adding source files to the same component.
  43. #
  44. SOURCES= \
  45. ..\fdtglob.cpp \
  46. ..\fulldup.cpp \
  47. ..\fdtcfg.cpp \
  48. ..\priority.cpp \
  49. ..\fdtipc.cpp \
  50. ..\supervis.cpp \
  51. ..\loopback.cpp \
  52. ..\peakmetr.cpp
  53. #
  54. # Next specify options for the compiler.
  55. #
  56. # Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
  57. # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
  58. # own operator new this will cause a link error because the build environment will not properly
  59. # pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
  60. # and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
  61. # where STL is used.
  62. #
  63. C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL /DSECURITY_WIN32 /DDIRECTSOUND_VERSION=0x0800
  64. !if "$(VOICE_TARGET)" == "gamevoice"
  65. C_DEFINES= $(C_DEFINES) /DVOICE_BUILD_GAMEVOICE
  66. !endif
  67. !if "$(VOICE_TARGET)" == "allegiance"
  68. C_DEFINES= $(C_DEFINES) /DVOICE_BUILD_ALLEGIANCE
  69. !endif