Leaked source code of windows server 2003
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// dsdmoprp.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f dsdmoprpps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "dsdmoprp.h"
#include "dsdmoprp_i.c"
#include "DirectSoundFXChorusPage.h"
#include "DirectSoundFXCompressorPage.h"
#include "DirectSoundFXDistortionPage.h"
#include "DirectSoundFXEchoPage.h"
#include "DirectSoundFXFlangerPage.h"
#include "DirectSoundFXParamEqPage.h"
#include "DirectSoundFXGarglePage.h"
#include "DirectSoundFXWavesReverbPage.h"
//#include "DirectSoundFXI3DL2SourcePage.h"
#include "DirectSoundFXI3DL2ReverbPage.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_DirectSoundFXChorusPage, CDirectSoundFXChorusPage) OBJECT_ENTRY(CLSID_DirectSoundFXCompressorPage, CDirectSoundFXCompressorPage) OBJECT_ENTRY(CLSID_DirectSoundFXDistortionPage, CDirectSoundFXDistortionPage) OBJECT_ENTRY(CLSID_DirectSoundFXEchoPage, CDirectSoundFXEchoPage) OBJECT_ENTRY(CLSID_DirectSoundFXFlangerPage, CDirectSoundFXFlangerPage) OBJECT_ENTRY(CLSID_DirectSoundFXParamEqPage, CDirectSoundFXParamEqPage) OBJECT_ENTRY(CLSID_DirectSoundFXGarglePage, CDirectSoundFXGarglePage) OBJECT_ENTRY(CLSID_DirectSoundFXWavesReverbPage, CDirectSoundFXWavesReverbPage) //OBJECT_ENTRY(CLSID_DirectSoundFXI3DL2SourcePage, CDirectSoundFXI3DL2SourcePage)
OBJECT_ENTRY(CLSID_DirectSoundFXI3DL2ReverbPage, CDirectSoundFXI3DL2ReverbPage) END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_DSDMOPRPLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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