Leaked source code of windows server 2003
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############################################################################# # Copyright (C) Microsoft Corporation 2000 #############################################################################
!ifndef DXROOT DXROOT = $(BASEDIR)\multimedia\directx !endif
!include $(DXROOT)\project.mk !include ..\..\buildmode.inc MAJORCOMP = windows MINORCOMP = directx
TARGETNAME = dsdmoprp TARGETTYPE = DYNLINK TARGETPATH = $(_OBJ_DIR) UMTYPE = windows DLLDEF = ..\dsdmoprp.def DLLENTRY = _DllMainCRTStartup
USE_MSVCRT = 1 USE_MAPSYM = 1
ATL_VER = 30 USE_STATIC_ATL = 1
!if "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym"
MSC_OPTIMIZATION = $(MSC_OPTIMIZATION) /Od
!if "$(BuildMode)" == "internal" C_DEFINES = $(C_DEFINES) -DDEBUG=1 !else C_DEFINES = $(C_DEFINES) -DRDEBUG=1 !endif
!endif
# 04/11/2000 - allows for addition of BoundsChecker, etc # libs specified in the OS environment
TARGETLIBS=$(TARGETLIBS) \ $(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\gdi32.lib \ $(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\oleaut32.lib \ $(BASEDIR)\public\sdk\lib\*\kernel32.lib \ $(BASEDIR)\public\sdk\lib\*\user32.lib \ $(BASEDIR)\public\sdk\lib\*\ole32.lib \ $(BASEDIR)\public\sdk\lib\*\uuid.lib \ $(BASEDIR)\public\sdk\lib\*\advapi32.lib
INCLUDES = $(PROJECT_INC_PATH);\ $(DXROOT)\inc;\ $(BASEDIR)\public\sdk\inc
SOURCES=\ dsdmoprp.idl \ dsdmoprp.cpp \ dsdmoprp.rc \ StdAfx.cpp \ ControlHelp.cpp \ DirectSoundFXChorusPage.cpp \ DirectSoundFXCompressorPage.cpp \ DirectSoundFXDistortionPage.cpp \ DirectSoundFXEchoPage.cpp \ DirectSoundFXFlangerPage.cpp \ DirectSoundFXGarglePage.cpp \ DirectSoundFXParamEqPage.cpp \ DirectSoundFXWavesReverbPage.cpp \ DirectSoundFXI3DL2ReverbPage.cpp
# DirectSoundFXI3DL2SourcePage.cpp
NTTARGETFILE0 = buildidl
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