Leaked source code of windows server 2003
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/*==========================================================================;
* * Copyright (C) 1997 Microsoft Corporation. All Rights Reserved. * * File: clipfunc.h * Content: Clipper functions * ***************************************************************************/
#ifndef _CLIPFUNC_H_
#define _CLIPFUNC_H_
#include "clipper.h"
int ClipSingleLine(D3DFE_PROCESSVERTICES *pv, ClipTriangle *line, D3DRECTV *extent);
HRESULT ProcessClippedPoints(D3DFE_PROCESSVERTICES*); HRESULT ProcessClippedTriangleList (D3DFE_PROCESSVERTICES*); HRESULT ProcessClippedTriangleStrip(D3DFE_PROCESSVERTICES *pv); HRESULT ProcessClippedTriangleFan (D3DFE_PROCESSVERTICES *pv); HRESULT ProcessClippedLine(D3DFE_PROCESSVERTICES *pv); HRESULT ProcessClippedIndexedTriangleStrip(D3DFE_PROCESSVERTICES *pv); HRESULT ProcessClippedIndexedTriangleFan (D3DFE_PROCESSVERTICES *pv); HRESULT ProcessClippedIndexedTriangleList (D3DFE_PROCESSVERTICES *pv); HRESULT ProcessClippedIndexedLine(D3DFE_PROCESSVERTICES *pv); DWORD D3DFE_GenClipFlags(D3DFE_PROCESSVERTICES *pv);
//---------------------------------------------------------------------
// This function is called by the clipper to draw unclipped part of a primitive
//
inline HRESULT DRAW_PRIM(D3DFE_PROCESSVERTICES *pv, D3DPRIMITIVETYPE primitiveType, LPVOID startVertex, DWORD vertexCount, DWORD numPrim) { pv->lpvOut = startVertex; pv->primType = primitiveType; pv->dwNumVertices = vertexCount; pv->dwNumPrimitives = numPrim; return pv->DrawPrim(); } //---------------------------------------------------------------------
// This function is called by the clipper to draw clipped part of a primitive
//
inline HRESULT DRAW_CLIPPED_PRIM(D3DFE_PROCESSVERTICES *pv, D3DPRIMITIVETYPE primitiveType, LPVOID startVertex, DWORD vertexCount, DWORD numPrim) { pv->lpvOut = startVertex; pv->primType = primitiveType; pv->dwNumVertices = vertexCount; pv->dwNumPrimitives = numPrim; return pv->DrawClippedPrim(); } //---------------------------------------------------------------------
// This function is called by the clipper to draw unclipped part of an
// indexed primitive
//
inline HRESULT DRAW_INDEX_PRIM(D3DFE_PROCESSVERTICES *pv, D3DPRIMITIVETYPE primitiveType, LPWORD startIndex, DWORD vertexCount, DWORD numPrim) { pv->lpwIndices = startIndex; pv->primType = primitiveType; pv->dwNumIndices = vertexCount; pv->dwNumPrimitives = numPrim; return pv->DrawIndexPrim(); } //----------------------------------------------------------------------
// Clip a triangle made by 3 vertices
// bCanModifyVertices is set to TRUE, if the function can modify the original
// vertices
//
HRESULT Clip(D3DFE_PROCESSVERTICES *pv, ClipVertex *cv1, ClipVertex *cv2, ClipVertex *cv3); HRESULT ClipLine(D3DFE_PROCESSVERTICES *pv, ClipVertex *cv1, ClipVertex *cv2);
#endif // _CLIPFUNC_H_
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