Leaked source code of windows server 2003
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!ifndef DXGROOT DXGROOT = $(DXROOT)\dxg !endif
!ifndef D3D8ROOT D3D8ROOT = $(DXGROOT)\d3d8 !endif
!ifndef DDROOT DDROOT = $(DXGROOT)\dd !endif
!ifndef D3DREFROOT D3DREFROOT = $(DXGROOT)\ref8 !endif
#@@BEGIN_MSINTERNAL
BUILD_MSREF = 1 #@@END_MSINTERNAL
C_DEFINES = $(C_DEFINES) \
-DD3D \
-DMSBUILD \
-DIS_32 \
-DWIN32 \
-DDIRECT3D_VERSION=0x800
386_STDCALL = 0
!if "$(BUILD_MSREF)" != ""
C_DEFINES = $(C_DEFINES) -DBUILD_MSREF INCLUDES = \
$(DXGROOT)\inc; \
$(D3DREFROOT)\inc; \
$(D3D8ROOT)\inc; \
$(DDK_INC_PATH); \
$(INCLUDES) !else
INCLUDES = \
..\..\inc; \
$(INCLUDES) !endif
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