Leaked source code of windows server 2003
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!include ..\..\swrast.inc !include ..\rgb.inc
MAJORCOMP=d3d MINORCOMP=rgbrast
TARGETNAME=rgb8rast TARGETPATH=obj TARGETTYPE=DYNLINK DLLENTRY=_DllMainCRTStartup
# .def (Exports) file built from .src file DLLDEF=$O\rgbrast.def
# On for Multi-processor build safety, this needs all other directories first SYNCHRONIZE_DRAIN=1
# Shell Team indicates MSVCRT should be used. USE_MSVCRT=1
TARGETLIBS = \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\gdi32.lib
PRECOMPILED_OPTION= /Yurgb_pch.h /Fp$(RGBRASTROOT)\pch\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rgb_pch.pch HEADEROBJNAME= $(RGBRASTROOT)\pch\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rgb_pch.obj HEADEROBJ= /Fo$(HEADEROBJNAME) PRECOMPILED_CXX= 1
LINKLIBS= \ $(RGBRASTROOT)\mmxemul\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\mmxemul.lib \ $(RGBRASTROOT)\cspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rcspan.lib \ $(RGBRASTROOT)\mlspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rmlspan.lib \ $(RGBRASTROOT)\spaninit\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rspanini.lib \ $(RGBRASTROOT)\setup\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rsetup.lib \ $(RGBRASTROOT)\main\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\main.lib
!if !($(AMD64) || $(IA64)) LINKLIBS=$(LINKLIBS) \ $(RGBRASTROOT)\mmxspan\$(_OBJ_DIR)\$(TARGET_DIRECTORY)\rmmxspan.lib !endif
!ifdef USE_ICECAP4 C_DEFINES=$(C_DEFINES) -DUSE_ICECAP4
INCLUDES=$(INCLUDES);$(ICECAP4)\Include
PERFLIBS=$(ICECAP4)\Lib\icecap.lib !endif
SOURCES = ..\Main.cpp \ ..\rgbrast.rc
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