Leaked source code of windows server 2003
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# # Create WINMM.DLL #
MAJORCOMP=windows MINORCOMP=winmm
TARGETNAME=winmm TARGETPATH=obj TARGETTYPE=DYNLINK UMTYPE=windows
DLLDEF=$(O)\winmm.def
# Define libs we need and where to find them
TARGETLIBS=$(WINDOWS_LIB_PATH)\user32p.lib \ $(LIBRARY_PATH)\gdi32.lib \ $(LIBRARY_PATH)\kernel32.lib \ $(LIBRARY_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\setupapi.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(DDK_LIB_PATH)\ksguid.lib \ $(LIBRARY_PATH)\rpcrt4.lib \ $(LIBRARY_PATH)\dinput.lib \
INCLUDES=..\;..\..\inc;$(TERMSRV_INC_PATH);$(WINDOWS_INC_PATH);$(O);
MSC_WARNING_LEVEL=/W3 /WX
# # Retail # C_DEFINES=$(C_DEFINES) -D_WINMM_ -DAGFX_EXPORTS
#DLLORDER=..\$(TARGETNAME).prf
#NTPROFILEINPUT=yes
# # Debug (normally commented out but leave in file) # #C_DEFINES=$(C_DEFINES) -D_WINMM_ -DDEBUG -DWINVER=0x0400 #MSC_OPTIMIZATION=-Od -Zi #NTDEBUG=ntsd #NTDEBUGTYPE=both #386_OPTIMIZATION=-Fc
USE_NTDLL=1
PASS1_PUBLISH={$(O)\$(TARGETNAME).lib=$(SDK_LIB_PATH)\$(TARGETNAME).lib}
SOURCES=..\audiosrv.idl \ ..\audiosrv_c.cpp \ ..\audiosrvc.c \ ..\agfxc.c \ ..\regapi.c \ ..\csrthrd.c \ ..\auxout.c \ ..\drvr.c \ ..\drvrrare.c \ ..\debug.c \ ..\joy.c \ ..\mixer.c \ ..\mmwow32.c \ ..\mmwowmci.c \ ..\mci.c \ ..\mciparse.c \ ..\mcisys.c \ ..\mmwnd.c \ ..\mmio.c \ ..\mmioriff.c \ ..\mmiomisc.c \ ..\midi.c \ ..\midistrm.c \ ..\playsnd.c \ ..\playwav.c \ ..\time.c \ ..\task.c \ ..\util.c \ ..\winmm.c \ ..\wave.c \ ..\clock.c \ ..\midiemu.c \ ..\pref.c \ ..\winmm.rc
# Set up the entry point DLLENTRY=DllInstanceInit
NTTARGETFILE0=audiosrv.idl audiosrv.acf IDL_TYPE=RPC PASS0_CLIENTDIR=$(O) PASS0_HEADERDIR=$(O)
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