Leaked source code of windows server 2003
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  1. #
  2. # Global definitions for MultiMedia
  3. #
  4. #
  5. # Set up by makefile.def:
  6. # PROJECT_ROOT - points to the root of MultiMedia
  7. # SDK_INC_PATH - points to the place where PUBLIC headers are found.
  8. # These are headers that will be shipped to ISV's.
  9. # SDK_LIB_PATH - points to the place where PUBLIC link import and code
  10. # libraries are found. These are shipped to ISV's.
  11. # PROJECT_INC_PATH - points to the place where headers private to NT
  12. # are placed. Nt components may call them but they are NOT shipped
  13. # to ISV's.
  14. # PROJECT_LIB_PATH - points to the place where import and code libraries
  15. # private to NT are placed. Nt components may call them but they
  16. # are NOT shipped to ISV's.
  17. #
  18. # Defined here:
  19. # MM_INC_PATH - points to location of common includes that are PRIVATE
  20. # to MultiMedia.
  21. # MM_LIB_PATH - points to location of import and code libraries that are
  22. # PRIVATE to MultiMedia.
  23. #
  24. MM_INC_PATH=$(PROJECT_ROOT)\inc
  25. MM_LIB_PATH=$(PROJECT_ROOT)\lib
  26. #D3DROOT = $(PROJECT_ROOT)\Direct3D
  27. #D3DINC = $(PROJECT_ROOT)\inc\DDraw
  28. #DDROOT = $(PROJECT_ROOT)\Direct
  29. DXROOT = $(PROJECT_ROOT)\DirectX