Leaked source code of windows server 2003
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/*
** Copyright 1995-2095, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
extern void __glsGenPixelSetup_pack(struct __GLScontext *ctx); extern void __glsGenPixelSetup_unpack(struct __GLScontext *ctx); extern void __glsPixelSetup_pack(void); extern void __glsPixelSetup_unpack(void);
typedef struct { GLint alignment; GLint lsbFirst; GLint rowLength; GLint skipRows; GLint skipPixels; GLint swapBytes; #if __GL_EXT_texture3D
GLint imageHeight; GLint skipImages; #endif /* __GL_EXT_texture3D */
#if __GL_SGIS_texture4D
GLint imageDepth; GLint skipVolumes; #endif /* __GL_SGIS_texture4D */
} __GLSpixelStoreConfig;
extern void __glsPixelStoreConfig_get_pack( __GLSpixelStoreConfig *outConfig ); extern void __glsPixelStoreConfig_get_unpack( __GLSpixelStoreConfig *outConfig );
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