Leaked source code of windows server 2003
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/*
** Copyright 1995-2095, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
#include "glslib.h"
#if __GLS_PLATFORM_WIN32
#include <fcntl.h>
#include <io.h>
#define __MAIN_LINKAGE __cdecl
#else /* !__GLS_PLATFORM_WIN32 */
#define __MAIN_LINKAGE
#endif /* __GLS_PLATFORM_WIN32 */
static void configStdio(void) { setbuf(stdout, GLS_NONE); #if __GLS_PLATFORM_WIN32
_setmode(_fileno(stdout), _O_BINARY); _setmode(_fileno(stderr), _O_BINARY); #endif /* __GLS_PLATFORM_WIN32 */
}
GLint __MAIN_LINKAGE main(const GLsizei inArgc, const GLubyte *inArgv[]) { configStdio(); __glsParser_print(__glsParser_create()); return 0; }
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