Leaked source code of windows server 2003
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1.4 KiB

  1. /*
  2. ** Copyright 1995-2095, Silicon Graphics, Inc.
  3. ** All Rights Reserved.
  4. **
  5. ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
  6. ** the contents of this file may not be disclosed to third parties, copied or
  7. ** duplicated in any form, in whole or in part, without the prior written
  8. ** permission of Silicon Graphics, Inc.
  9. **
  10. ** RESTRICTED RIGHTS LEGEND:
  11. ** Use, duplication or disclosure by the Government is subject to restrictions
  12. ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
  13. ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
  14. ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
  15. ** rights reserved under the Copyright Laws of the United States.
  16. */
  17. #include "glslib.h"
  18. #if __GLS_PLATFORM_WIN32
  19. #include <fcntl.h>
  20. #include <io.h>
  21. #define __MAIN_LINKAGE __cdecl
  22. #else /* !__GLS_PLATFORM_WIN32 */
  23. #define __MAIN_LINKAGE
  24. #endif /* __GLS_PLATFORM_WIN32 */
  25. static void configStdio(void) {
  26. setbuf(stdout, GLS_NONE);
  27. #if __GLS_PLATFORM_WIN32
  28. _setmode(_fileno(stdout), _O_BINARY);
  29. _setmode(_fileno(stderr), _O_BINARY);
  30. #endif /* __GLS_PLATFORM_WIN32 */
  31. }
  32. GLint __MAIN_LINKAGE main(const GLsizei inArgc, const GLubyte *inArgv[]) {
  33. configStdio();
  34. __glsParser_print(__glsParser_create());
  35. return 0;
  36. }