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/**************************************************************************
* * * Copyright (C) 1992, Silicon Graphics, Inc. * * * * These coded instructions, statements, and computer programs contain * * unpublished proprietary information of Silicon Graphics, Inc., and * * are protected by Federal copyright law. They may not be disclosed * * to third parties or copied or duplicated in any form, in whole or * * in part, without the prior written consent of Silicon Graphics, Inc. * * * **************************************************************************/
/*
* mesher.c++ - $Revision: 1.2 $ * Derrick Burns - 1991 */
#include "glimport.h"
#include "myassert.h"
#include "mystdio.h"
#include "mesher.h"
#include "gridvert.h"
#include "gridtrim.h"
#include "jarcloc.h"
#include "gridline.h"
#include "trimline.h"
#include "uarray.h"
#include "backend.h"
const float Mesher::ZERO = 0.0;
Mesher::Mesher( Backend& b ) : backend( b ), p( sizeof( GridTrimVertex ), 100, "GridTrimVertexPool" ) { stacksize = 0; vdata = 0; lastedge = 0; //needed to prevent purify UMR
}
Mesher::~Mesher( void ) { if( vdata ) delete[] vdata; }
void Mesher::init( unsigned int npts ) { p.clear(); if( stacksize < npts ) { stacksize = 2 * npts; if( vdata ) delete[] vdata; vdata = new GridTrimVertex_p[stacksize]; } }
inline void Mesher::push( GridTrimVertex *gt ) { assert( itop+1 != stacksize ); vdata[++itop] = gt; }
inline void Mesher::pop( long ) { }
inline void Mesher::openMesh() { backend.bgntmesh( "addedge" ); }
inline void Mesher::closeMesh() { backend.endtmesh(); }
inline void Mesher::swapMesh() { backend.swaptmesh(); }
inline void Mesher::clearStack() { itop = -1; last[0] = 0; }
void Mesher::finishLower( GridTrimVertex *gtlower ) { for( push(gtlower); nextlower( gtlower=new(p) GridTrimVertex ); push(gtlower) ) addLower(); addLast(); }
void Mesher::finishUpper( GridTrimVertex *gtupper ) { for( push(gtupper); nextupper( gtupper=new(p) GridTrimVertex ); push(gtupper) ) addUpper(); addLast(); }
void Mesher::mesh( void ) { GridTrimVertex *gtlower, *gtupper;
Hull::init( ); nextupper( gtupper = new(p) GridTrimVertex ); nextlower( gtlower = new(p) GridTrimVertex );
clearStack(); openMesh(); push(gtupper);
nextupper( gtupper = new(p) GridTrimVertex ); nextlower( gtlower );
assert( gtupper->t && gtlower->t ); if( gtupper->t->param[0] < gtlower->t->param[0] ) { push(gtupper); lastedge = 1; if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else if( gtupper->t->param[0] > gtlower->t->param[0] ) { push(gtlower); lastedge = 0; if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } else { if( lastedge == 0 ) { push(gtupper); lastedge = 1; if( nextupper(gtupper=new(p) GridTrimVertex) == 0 ) { finishLower(gtlower); return; } } else { push(gtlower); lastedge = 0; if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } }
while ( 1 ) { if( gtupper->t->param[0] < gtlower->t->param[0] ) { push(gtupper); addUpper(); if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else if( gtupper->t->param[0] > gtlower->t->param[0] ) { push(gtlower); addLower(); if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } else { if( lastedge == 0 ) { push(gtupper); addUpper(); if( nextupper( gtupper=new(p) GridTrimVertex ) == 0 ) { finishLower(gtlower); return; } } else { push(gtlower); addLower(); if( nextlower( gtlower=new(p) GridTrimVertex ) == 0 ) { finishUpper(gtupper); return; } } } } }
inline int Mesher::isCcw( int ilast ) { REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t ); return (area < ZERO) ? 0 : 1; }
inline int Mesher::isCw( int ilast ) { REAL area = det3( vdata[ilast]->t, vdata[itop-1]->t, vdata[itop-2]->t ); return (area > -ZERO) ? 0 : 1; }
inline int Mesher::equal( int x, int y ) { return( last[0] == vdata[x] && last[1] == vdata[y] ); }
inline void Mesher::copy( int x, int y ) { last[0] = vdata[x]; last[1] = vdata[y]; } inline void Mesher::move( int x, int y ) { vdata[x] = vdata[y]; }
inline void Mesher::output( int x ) { backend.tmeshvert( vdata[x] ); }
/*---------------------------------------------------------------------------
* addedge - addedge an edge to the triangulation * * This code has been re-written to generate large triangle meshes * from a monotone polygon. Although smaller triangle meshes * could be generated faster and with less code, larger meshes * actually give better SYSTEM performance. This is because * vertices are processed in the backend slower than they are * generated by this code and any decrease in the number of vertices * results in a decrease in the time spent in the backend. *--------------------------------------------------------------------------- */
void Mesher::addLast( ) { register int ilast = itop;
if( lastedge == 0 ) { if( equal( 0, 1 ) ) { output( ilast ); swapMesh(); for( register int i = 2; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } else if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i = ilast-3; i >= 0; i-- ) { output( i ); swapMesh(); } copy( 0, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( 0 ); for( register int i = 1; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } } else { if( equal( 1, 0) ) { swapMesh(); output( ilast ); for( register int i = 2; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else if( equal( ilast-1, ilast-2) ) { output( ilast ); swapMesh(); for( register int i = ilast-3; i >= 0; i-- ) { swapMesh(); output( i ); } copy( ilast, 0 ); } else { closeMesh(); openMesh(); output( 0 ); output( ilast ); for( register int i = 1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } } closeMesh(); //for( register long k=0; k<=ilast; k++ ) pop( k );
}
void Mesher::addUpper( ) { register int ilast = itop;
if( lastedge == 0 ) { if( equal( 0, 1 ) ) { output( ilast ); swapMesh(); for( register int i = 2; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } else if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i = ilast-3; i >= 0; i-- ) { output( i ); swapMesh(); } copy( 0, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( 0 ); for( register int i = 1; i < ilast; i++ ) { swapMesh(); output( i ); } copy( ilast, ilast-1 ); } lastedge = 1; //for( register long k=0; k<ilast-1; k++ ) pop( k );
move( 0, ilast-1 ); move( 1, ilast ); itop = 1; } else { if( ! isCcw( ilast ) ) return; do { itop--; } while( (itop > 1) && isCcw( ilast ) );
if( equal( ilast-1, ilast-2 ) ) { output( ilast ); swapMesh(); for( register int i=ilast-3; i>=itop-1; i-- ) { swapMesh(); output( i ); } copy( ilast, itop-1 ); } else if( equal( itop, itop-1 ) ) { swapMesh(); output( ilast ); for( register int i = itop+1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else { closeMesh(); openMesh(); output( ilast ); output( ilast-1 ); for( register int i=ilast-2; i>=itop-1; i-- ) { swapMesh(); output( i ); } copy( ilast, itop-1 ); } //for( register int k=itop; k<ilast; k++ ) pop( k );
move( itop, ilast ); } }
void Mesher::addLower() { register int ilast = itop;
if( lastedge == 1 ) { if( equal( 1, 0) ) { swapMesh(); output( ilast ); for( register int i = 2; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); } else if( equal( ilast-1, ilast-2) ) { output( ilast ); swapMesh(); for( register int i = ilast-3; i >= 0; i-- ) { swapMesh(); output( i ); } copy( ilast, 0 ); } else { closeMesh(); openMesh(); output( 0 ); output( ilast ); for( register int i = 1; i < ilast; i++ ) { output( i ); swapMesh(); } copy( ilast-1, ilast ); }
lastedge = 0; //for( register long k=0; k<ilast-1; k++ ) pop( k );
move( 0, ilast-1 ); move( 1, ilast ); itop = 1; } else { if( ! isCw( ilast ) ) return; do { itop--; } while( (itop > 1) && isCw( ilast ) );
if( equal( ilast-2, ilast-1) ) { swapMesh(); output( ilast ); for( register int i=ilast-3; i>=itop-1; i--) { output( i ); swapMesh( ); } copy( itop-1, ilast ); } else if( equal( itop-1, itop) ) { output( ilast ); swapMesh(); for( register int i=itop+1; i<ilast; i++ ) { swapMesh( ); output( i ); } copy( ilast, ilast-1 ); } else { closeMesh(); openMesh(); output( ilast-1 ); output( ilast ); for( register int i=ilast-2; i>=itop-1; i-- ) { output( i ); swapMesh( ); } copy( itop-1, ilast ); } //for( register int k=itop; k<ilast; k++ ) pop( k );
move( itop, ilast ); } }
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