Leaked source code of windows server 2003
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/*==========================================================================; * * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3drm.h * Content: Direct3DRM include file *@@BEGIN_MSINTERNAL * * History: * Date By Reason * ==== == ====== * 27/02/96 stevela Moved from RL to D3DRM. * 11/04/97 stevela Removed D3DRMUPDATECALLBACK *@@END_MSINTERNAL * ***************************************************************************/
#ifndef __D3DRMWIN_H__ #define __D3DRMWIN_H__
#ifndef WIN32 #define WIN32 #endif
// @@BEGIN_MSINTERNAL #ifdef WINNT #include "d3prm.h" #else #include "d3drm.h" #endif #if 0 // @@END_MSINTERNAL #include "d3drm.h" // @@BEGIN_MSINTERNAL #endif // @@END_MSINTERNAL
#include "ddraw.h" #include "d3d.h"
/* * GUIDS used by Direct3DRM Windows interface */ DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE);
#undef INTERFACE #define INTERFACE IDirect3DRMWinDevice
DECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE);
/* * IDirect3DRMWinDevice methods */
/* Repaint the window with the last frame which was rendered. */ STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE;
/* Respond to a WM_ACTIVATE message. */ STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE; };
#endif
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