Leaked source code of windows server 2003
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// mswmdm.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f mswmdmps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "mswmdm.h"
#include "mswmdm_i.c"
#include "MediaDevMgr.h"
#include "Device.h"
#include "Storage.h"
#include "StorageGlobal.h"
#include "WMDMDeviceEnum.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_MediaDevMgr, CMediaDevMgr) // OBJECT_ENTRY(CLSID_WMDMDevice, CWMDMDevice)
// OBJECT_ENTRY(CLSID_WMDMStorage, CWMDMStorage)
// OBJECT_ENTRY(CLSID_WMDMStorageGlobal, CWMDMStorageGlobal)
//BJECT_ENTRY(CLSID_WMDMDeviceEnum, CWMDMDeviceEnum)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { HRESULT hr = S_OK;
//
// Purpose : THis is used so that the Shell team can use WMDM in the "Both"
// threading model while WMP uses us via the Free threading model. This
// class factory implementation simply delagates and uses the old class factory
// of MediaDevMgr ONLY IF the new CLSID was used to CoCreate WMDM.
//
if( IsEqualGUID( rclsid, __uuidof(MediaDevMgrClassFactory) ) ) { CComMediaDevMgrClassFactory *pNewClassFactory = NULL; hr = CComMediaDevMgrClassFactory::CreateInstance( &pNewClassFactory ); CComPtr<IClassFactory> spClassFactory = pNewClassFactory;
if( SUCCEEDED( hr ) ) { hr = spClassFactory->QueryInterface( riid, ppv ); } } else { hr = _Module.GetClassObject(rclsid, riid, ppv); }
return( hr ); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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