Leaked source code of windows server 2003
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46 lines
1.2 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently,
  3. // but are changed infrequently
  4. #if !defined(AFX_STDAFX_H__78E7EB26_CAE8_4888_BE56_540011CEB8F6__INCLUDED_)
  5. #define AFX_STDAFX_H__78E7EB26_CAE8_4888_BE56_540011CEB8F6__INCLUDED_
  6. #if _MSC_VER > 1000
  7. #pragma once
  8. #endif // _MSC_VER > 1000
  9. #define STRICT
  10. #ifndef _WIN32_WINNT
  11. #define _WIN32_WINNT 0x0400
  12. #endif
  13. #define _ATL_APARTMENT_THREADED
  14. #include <atlbase.h>
  15. //You may derive a class from CComModule and use it if you want to override
  16. //something, but do not change the name of _Module
  17. extern CComModule _Module;
  18. #include <atlcom.h>
  19. #include <mspbase.h>
  20. #include <streams.h>
  21. #include <h323priv.h>
  22. #include <bridge.h>
  23. #include "bgdebug.h"
  24. #include "bridgetm.h"
  25. #include "bgbase.h"
  26. #include "bgaudio.h"
  27. #include "bgvideo.h"
  28. #include "resource.h"
  29. #ifdef BGDEBUG
  30. #define ENTER_FUNCTION(s) \
  31. const CHAR __fxName[] = s
  32. #else
  33. #define ENTER_FUNCTION(s)
  34. #endif
  35. //{{AFX_INSERT_LOCATION}}
  36. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  37. #endif // !defined(AFX_STDAFX_H__78E7EB26_CAE8_4888_BE56_540011CEB8F6__INCLUDED)