Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1989 - 1999 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. !ENDIF
  11. TARGETNAME=work
  12. TARGETTYPE=PROGRAM
  13. TARGETPATH=obj
  14. UMTYPE=windows
  15. UMENTRY=winmain
  16. C_DEFINES=$(C_DEFINES) -DUNICODE
  17. C_DEFINES=$(C_DEFINES) -DBGDEBUG
  18. SOURCES= \
  19. work.rc \
  20. bgdebug.cpp \
  21. bgevent.cpp \
  22. bgitem.cpp \
  23. bgapp.cpp \
  24. work.cpp
  25. INCLUDES=$(INCLUDES); \
  26. ..\inc; \
  27. $(BASEDIR)\public\sdk\inc; \
  28. $(BASEDIR)\public\sdk\amovie\inc;
  29. TARGETLIBS=\
  30. $(LIBRARY_PATH)\ole32.lib \
  31. $(LIBRARY_PATH)\oleaut32.lib \
  32. $(LIBRARY_PATH)\t3iid.lib \
  33. $(LIBRARY_PATH)\strmiids.lib \
  34. $(LIBRARY_PATH)\uuid.lib \
  35. $(LIBRARY_PATH)\confid.lib \
  36. $(LIBRARY_PATH)\rtutils.lib
  37. PRECOMPILED_INCLUDE=stdafx.h
  38. PRECOMPILED_PCH=stdafx.pch
  39. PRECOMPILED_OBJ=stdafx.obj
  40. PRECOMPILED_CXX=1
  41. ##### optional macros #####
  42. USE_CRTDLL=1
  43. USE_ATL=1
  44. BROWSER_INFO=1
  45. DEBUG_CRTS=1
  46. #ATL_DEBUG_INTERFACES=1
  47. # do we need the following?
  48. USE_RTTI=1
  49. USE_NATIVE_EH=1