Leaked source code of windows server 2003
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/*++
Copyright (c) 1998, Microsoft Corporation
Module Name:
cache.h
Abstract:
This module contains declarations for a simple cache system. Cache entries are stored as void pointers with 32-bit keys.
Author:
Abolade Gbadegesin (aboladeg) 19-Feb-1998
Revision History:
--*/
#ifndef _CACHE_H_
#define _CACHE_H_
#define CACHE_SHIFT 4
#define CACHE_SIZE (1 << (8 - CACHE_SHIFT))
#define CACHE_INDEX(k) ((unsigned char)(k) & (0xFF >> CACHE_SHIFT))
typedef struct _CACHE_ENTRY { unsigned long Key; void* Value; long Hits; long Misses; } CACHE_ENTRY, *PCACHE_ENTRY;
__inline void InitializeCache( CACHE_ENTRY Cache[] ) { memset(Cache, 0, CACHE_SIZE * sizeof(CACHE_ENTRY)); }
__inline void ClearCache( CACHE_ENTRY Cache[], unsigned long Key ) { long Index = CACHE_INDEX(Key); Cache[Index].Key = 0; Cache[Index].Value = 0; Cache[Index].Hits = 0; Cache[Index].Misses = 0; }
__inline void* ProbeCache( CACHE_ENTRY Cache[], unsigned long Key ) { long Index = CACHE_INDEX(Key); if (Key == Cache[Index].Key) { Cache[Index].Hits++; return Cache[Index].Value; } Cache[Index].Misses++; return NULL; }
__inline int UpdateCache( CACHE_ENTRY Cache[], unsigned long Key, void* Value ) { long Index = CACHE_INDEX(Key); if (Key == Cache[Index].Key || Cache[Index].Hits >= (Cache[Index].Misses - (Cache[Index].Misses >> 2))) { return 0; } Cache[Index].Key = Key; Cache[Index].Value = Value; Cache[Index].Hits = 0; Cache[Index].Misses = 0; return 1; }
__inline void InterlockedClearCache( CACHE_ENTRY Cache[], unsigned long Key ) { long Index = CACHE_INDEX(Key); InterlockedExchange(&Cache[Index].Key, 0); InterlockedExchangePointer(&Cache[Index].Value, 0); InterlockedExchange(&Cache[Index].Hits, 0); InterlockedExchange(&Cache[Index].Misses, 0); }
__inline void* InterlockedProbeCache( CACHE_ENTRY Cache[], unsigned long Key ) { long Index = CACHE_INDEX(Key); if (Key == Cache[Index].Key) { InterlockedIncrement(&Cache[Index].Hits); return Cache[Index].Value; } InterlockedIncrement(&Cache[Index].Misses); return NULL; }
__inline int InterlockedUpdateCache( CACHE_ENTRY Cache[], unsigned long Key, void* Value ) { long Index = CACHE_INDEX(Key); if (Key == Cache[Index].Key || Cache[Index].Hits >= (Cache[Index].Misses - (Cache[Index].Misses >> 2))) { return 0; } InterlockedExchange(&Cache[Index].Key, Key); InterlockedExchangePointer(&Cache[Index].Value, Value); InterlockedExchange(&Cache[Index].Hits, 0); InterlockedExchange(&Cache[Index].Misses, 0); return 1; }
#endif // _CACHE_H_
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