Leaked source code of windows server 2003
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#if !defined( INCLUDED_TRAVERSE_H )
#define INCLUDED_TRAVERSE_H
#define MAX_LIST_VARIABLE_NAME_LENGTH 200
typedef struct { int StructureIndex; int MemberIndex; ULONG prHeadContainingObject; ULONG prHeadLinkage; ULONG prCurrentLinkage; int cCurrentElement; } MEMBER_VARIABLE_INFO, *PMEMBER_VARIABLE_INFO;
typedef VOID (*pfDumpStructure)( ULONG , VERBOSITY ); typedef BOOL (*pfNextStructure)( ULONG Current, PULONG Next ); typedef BOOL (*pfPrevStructure)( ULONG Current, PULONG Prev );
typedef struct { PCHAR pchMemberName;
LONG cbOffsetToHead;
pfDumpStructure DumpStructure; pfNextStructure Next; pfPrevStructure Prev; LONG cbOffsetToLink; } MEMBER_TABLE, *PMEMBER_TABLE;
typedef struct { PCHAR pchStructName; PMEMBER_TABLE pMemberTable;
pfDumpStructure DumpStructure; } STRUCTURE_TABLE, *PSTRUCTURE_TABLE;
BOOL ReadArgsForTraverse( const char *args, char *VarName ); BOOL ReadMemberInfo( PMEMBER_VARIABLE_INFO pMemberInfo ); BOOL WriteMemberInfo( PMEMBER_VARIABLE_INFO pMemberInfo ); BOOL LocateMemberVariable( PCHAR pchStructName, PCHAR pchMemberName, PVOID pvStructure, PMEMBER_VARIABLE_INFO pMemberInfo );
DECLARE_API( next ); DECLARE_API( prev );
extern BOOL NextListEntry( ULONG Current, PULONG Next ); extern BOOL PrevListEntry( ULONG Current, PULONG Prev );
#endif
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