Leaked source code of windows server 2003
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/////////////////////////////////////////////////////////////////////////////
// FILE : MsFxsSnp.cpp //
// //
// DESCRIPTION : Implementation of DLL Exports. //
// //
// AUTHOR : yossg //
// //
// HISTORY : //
// Oct 27 1999 yossg create //
// Nov 3 1999 yossg add GlobalStringTable //
// //
// Copyright (C) 1999 Microsoft Corporation All Rights Reserved //
/////////////////////////////////////////////////////////////////////////////
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f MsFxsSnpps.mk in the project directory.
#include "stdafx.h"
#include "initguid.h"
#include "MsFxsSnp.h"
#include "MsFxsSnp_i.c"
#include "Snapin.h"
#include <faxres.h>
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_Snapin, CSnapin) OBJECT_ENTRY(CLSID_SnapinAbout, CSnapinAbout) END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { DEBUG_FUNCTION_NAME( _T("MsFxsSnp.dll - DllMain")); DebugPrintEx(DEBUG_MSG, _T("MsFxsSnp.dll - DllMain, reason=%d"), dwReason );
if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance);
_Module.m_hInstResource = GetResInstance(hInstance); if(!_Module.m_hInstResource) { return FALSE; }
CSnapInItem::Init(); DisableThreadLibraryCalls(hInstance); } else if(dwReason == DLL_PROCESS_DETACH) { _Module.Term(); FreeResInstance(); HeapCleanup(); } return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } /////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { //
// registers object, typelib and all interfaces in typelib
//
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { //
// unregisters object, typelib and all interfaces in typelib
//
return _Module.UnregisterServer(TRUE); }
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