Leaked source code of windows server 2003
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#ifndef __DLGUNITS_H_INCLUDED
#define __DLGUNITS_H_INCLUDED
#include <windows.h>
class CDialogUnits { private: HWND m_hWnd;
private: CDialogUnits(void); CDialogUnits( const CDialogUnits &other ); CDialogUnits &operator=( const CDialogUnits & );
public: CDialogUnits( HWND hWnd ) : m_hWnd(hWnd) { } int X( INT nDialogUnits ) { RECT rc; ZeroMemory( &rc, sizeof(rc) ); rc.left = nDialogUnits; MapDialogRect( m_hWnd, &rc ); return(rc.left); } int Y( INT nDialogUnits ) { RECT rc; ZeroMemory( &rc, sizeof(rc) ); rc.bottom = nDialogUnits; MapDialogRect( m_hWnd, &rc ); return(rc.bottom); } POINT DialogUnitsToPixels( const POINT &ptDialogUnits ) { RECT rc; ZeroMemory( &rc, sizeof(rc) ); rc.left = ptDialogUnits.x; rc.top = ptDialogUnits.y; MapDialogRect( m_hWnd, &rc ); POINT ptReturnValue; ptReturnValue.x = rc.left; ptReturnValue.y = rc.top; return(ptReturnValue); } SIZE DialogUnitsToPixels( const SIZE &sizeDialogUnits ) { RECT rc; ZeroMemory( &rc, sizeof(rc) ); rc.left = sizeDialogUnits.cx; rc.top = sizeDialogUnits.cy; MapDialogRect( m_hWnd, &rc ); SIZE sizeReturnValue; sizeReturnValue.cx = rc.left; sizeReturnValue.cy = rc.top; return(sizeReturnValue); } RECT DialogUnitsToPixels( const RECT &rcDialogUnits ) { RECT rc; ZeroMemory( &rc, sizeof(rc) ); rc.left = rcDialogUnits.left; rc.top = rcDialogUnits.top; rc.right = rcDialogUnits.right; rc.bottom = rcDialogUnits.bottom; MapDialogRect( m_hWnd, &rc ); return(rc); } SIZE StandardButtonSize(void) { SIZE sizeRes = { 50, 14 }; return DialogUnitsToPixels( sizeRes ); } SIZE StandardMargin(void) { SIZE sizeRes = { 7, 7 }; return DialogUnitsToPixels( sizeRes ); } SIZE StandardButtonMargin(void) { SIZE sizeRes = { 4, 7 }; return DialogUnitsToPixels( sizeRes ); } };
#endif __DLGUNITS_H_INCLUDED
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