Leaked source code of windows server 2003
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  1. # ############################################################
  2. #
  3. #Copyright (c) 2000 Microsoft Corporation
  4. #
  5. #Author:
  6. # orenr
  7. #
  8. #Date:
  9. # November 14, 2000
  10. #
  11. #Module Name:
  12. # sources
  13. #
  14. #Abstract:
  15. # This file specifies the target component being built and the list of
  16. # sources files needed to build that component. Also specifies optional
  17. # compiler switches and libraries that are unique for the component being
  18. # built.
  19. #
  20. # This directory builds
  21. # wiavideo.dll - WIA Video dll enabling Still image capture from video stream
  22. #
  23. # ############################################################
  24. !include $(PROJECT_ROOT)\wia\wiaenv.inc
  25. MAJORCOMP=PREVIEW
  26. MINORCOMP=Video
  27. TARGETNAME=wiavideo
  28. TARGETPATH=$(_OBJ_DIR)
  29. TARGETTYPE=DYNLINK
  30. TARGETEXT=dll
  31. DLLENTRY=_DllMainCRTStartup
  32. DLLDEF=wiavideo.def
  33. # External references
  34. INCLUDES = $(INCLUDES); \
  35. $(PROJECT_ROOT)\inc\psutil; \
  36. $(PROJECT_ROOT)\wia\drivers\video\filter; \
  37. $(SDK_INC_PATH)\atl30; \
  38. $(SHELL_INC_PATH);\
  39. $(BASEDIR)\public\sdk\amovie\inc;
  40. !if ("$(NTDEBUG)" == "") || ("$(NTDEBUG)" == "ntsdnodbg")
  41. LINKLIBS=$(SDK_LIB_PATH)\strmbase.lib
  42. !ELSE
  43. LINKLIBS=$(SDK_LIB_PATH)\strmbasd.lib
  44. !ENDIF
  45. TARGETLIBS= \
  46. $(TARGETLIBS) \
  47. $(SDK_LIB_PATH)\strmiids.lib \
  48. $(SDK_LIB_PATH)\wiaguid.lib \
  49. $(SDK_LIB_PATH)\gdiplus.lib \
  50. $(SDK_LIB_PATH)\winmm.lib \
  51. $(WIA_LIB_PATH)\stirt.lib \
  52. $(SDK_LIB_PATH)\sti.lib \
  53. $(PROJECT_ROOT)\lib\$(PLATFORM_SUFFIX)\$(O)\psutil.lib
  54. # Source files
  55. SOURCES= \
  56. wiavideo.cpp \
  57. cwiavideo.cpp \
  58. PrvGrph.cpp \
  59. StillPrc.cpp \
  60. DShowUtl.cpp \
  61. WiaUtil.cpp \
  62. WiaLink.cpp \
  63. flnfile.cpp \
  64. wiavideo.rc
  65. PRECOMPILED_CXX=1
  66. PRECOMPILED_INCLUDE=precomp.h
  67. PRECOMPILED_PCH=precomp.pch
  68. PRECOMPILED_OBJ=precomp.obj