Leaked source code of windows server 2003
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#ifndef __WAV_H__
#define __WAV_H__
#ifdef __cplusplus
extern "C" { #endif
#define ChunkIdRiff 'FFIR'
#define ChunkIdFormat ' tmf'
#define ChunkIdData 'atad'
#define RiffTypeWav 'EVAW'
#define FormatTagUncompressed 1
typedef struct _WAV_FORMAT_CHUNK { ULONG32 ChunkId; ULONG32 ChunkSize; SHORT FormatTag; USHORT Channels; ULONG32 SamplesPerSec; ULONG32 AvgBytesPerSec; USHORT BlockAlign; USHORT BitsPerSample; } WAV_FORMAT_CHUNK, *PWAV_FORMAT_CHUNK;
typedef struct _WAV_DATA_CHUNK { ULONG32 ChunkId; ULONG32 ChunkSize; // data is appended
} WAV_DATA_CHUNK, *PWAV_DATA_CHUNK;
typedef struct _WAV_HEADER_CHUNK { ULONG32 ChunkId; ULONG32 ChunkSize; ULONG32 RiffType; WAV_FORMAT_CHUNK Format; WAV_DATA_CHUNK Data; } WAV_HEADER_CHUNK, *PWAV_HEADER_CHUNK;
#ifdef __cplusplus
} #endif
#endif // __WAV_H__
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