Leaked source code of windows server 2003
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/*****************************************************************************
* * mem.c * * Low-level memory management. * *****************************************************************************/
#include "m4.h"
#ifdef DEBUG
AR g_arHead = { parHead, parHead }; #define cbExtra (offsetof(AR, rgb)+1)
#else
#define cbExtra 0
#endif
#ifdef DEBUG
/*****************************************************************************
* * InsertPar * * Insert an arena record onto the list. * *****************************************************************************/
void InsertPar(PAR par) { par->parPrev = parHead; par->parNext = parHead->parNext; parHead->parNext->parPrev = par; parHead->parNext = par; }
/*****************************************************************************
* * UnlinkPar * * Unlink an arena from the chain. * *****************************************************************************/
void STDCALL UnlinkPar(PAR par) { Assert(par->parNext->parPrev == par); Assert(par->parPrev->parNext == par); par->parNext->parPrev = par->parPrev; par->parPrev->parNext = par->parNext; D(par->rgb[par->cb] = 0xFF); D(par->tm = (TM)-1); }
/*****************************************************************************
* * InitParCb * * Initialize the arena fields that will be asserted later. * *****************************************************************************/
void STDCALL InitParCb(PAR par, CB cb) { par->cb = cb; par->rgb[cb] = 0xCC; /* Overflow at end */ par->tm = g_tmNow; /* Underflow at beginning */ }
/*****************************************************************************
* * AssertPar * * Check that the arena is still okay. * *****************************************************************************/
void STDCALL AssertPar(PCAR par) { Assert(par->rgb[par->cb] == 0xCC); /* Overflow at end */ Assert(par->tm == g_tmNow); /* Underflow at beginning */ Assert(par->parNext->parPrev == par); Assert(par->parPrev->parNext == par); }
/*****************************************************************************
* * MemCheck * * Walk the entire list of memory arenas, making sure all is well. * *****************************************************************************/
void STDCALL MemCheck(void) { PAR par; for (par = parHead->parNext; par != parHead; par = par->parNext) { AssertPar(par); } }
#else
#define InsertPar(par)
#define UnlinkPar(par)
#define InitParCb(par, cb)
#define MemCheck()
#endif
/*****************************************************************************
* * FreePv * * Free an arbitrary hunk of memory. * * The incoming pointer really is the rgb of an arena. * *****************************************************************************/
void STDCALL FreePv(PVOID pv) { MemCheck(); if (pv) { PAR par = parPv(pv); AssertPar(par); UnlinkPar(par); #ifdef DEBUG
if (par->cb >= 4) { par->rgb[3]++; /* Kill the signature */ } #endif
_FreePv(par); } MemCheck(); }
/*****************************************************************************
* * pvAllocCb * * Allocate a hunk of memory. * * We really allocate an arena, but return the rgb. * * We allow allocation of zero bytes, which allocates nothing and returns * NULL. * *****************************************************************************/
PVOID STDCALL pvAllocCb(CB cb) { PAR par; MemCheck(); if (cb) { par = _pvAllocCb(cb + cbExtra); if (par) { InitParCb(par, cb); InsertPar(par); } else { Die("out of memory"); } MemCheck(); return &par->rgb; } else { return 0; } }
/*****************************************************************************
* * pvReallocPvCb * * Change the size of a hunk of memory. * *****************************************************************************/
PVOID STDCALL pvReallocPvCb(PVOID pv, CB cb) { MemCheck(); if (pv) { PAR par_t, par = parPv(pv); Assert(cb); AssertPar(par); UnlinkPar(par); par_t = _pvReallocPvCb(par, cb + cbExtra); if (par_t) { par = par_t; InitParCb(par, cb); InsertPar(par); } else { Die("out of memory"); } MemCheck(); return &par->rgb; } else { return pvAllocCb(cb); } }
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