Leaked source code of windows server 2003
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  1. //
  2. // static string definitions used by multiple modules
  3. //
  4. //
  5. /*
  6. NOTES:
  7. a: Task name. A possible value for Task.strName
  8. Any "a" sring my be prefixed with "wait" and
  9. be stored in "strBuildPassStatus" during
  10. a distributed build.
  11. b: Depot status. A possible value for Depot.strStatus
  12. c: strBuildPassStatus
  13. d: PublicData.strStatus
  14. e: Task.strStatus
  15. f: Machine().strStatus
  16. */
  17. var WAIT = 'wait';
  18. var SCORCH = 'scorch'; // a
  19. var SYNC = 'sync'; // a
  20. var BUILD = 'build'; // a
  21. var COPYFILES = 'copyfiles'; // a
  22. var POSTBUILD = 'postbuild'; // a, b
  23. var ABORTED = 'aborted'; // b
  24. var BUILDING = 'building'; // b
  25. var ERROR = 'error'; // b, e
  26. var SCORCHING = 'scorching'; // b
  27. var SYNCING = 'syncing'; // b
  28. var WAITING = 'waiting'; // b, f
  29. var COPYING = 'copying'; // b
  30. var WAITCOPYTOPOSTBUILD = 'waitcopytopostbuild'; // c
  31. var WAITBEFOREBUILDINGMERGED = 'waitbeforebuildingmerged'; // c
  32. var WAITAFTERMERGED = 'waitaftermerged'; //c -- only the postbuild machine does this.
  33. var WAITNEXT = 'waitnext'; // c
  34. var WAITPHASE = 'waitphase'; // c
  35. var COMPLETED = 'completed'; // c, d, e
  36. var BUSY = 'busy'; // c, d, f
  37. var NOTSTARTED = 'not started'; // b, e
  38. var INPROGRESS = 'in progress'; // e
  39. var ENV_NTTREE = "_nttree";
  40. var ENV_RAZZLETOOL = "razzletoolpath";
  41. var ENV_PROCESSOR_ARCHITECTURE = "processor_architecture";
  42. var BUILDLOGS = '\\build_logs\\';
  43. var PUBLISHLOGFILE = "\\public\\publish.log";
  44. var FS_COMPLETE = "complete";
  45. var FS_COPYTOSLAVE = "copy to slave";
  46. var FS_COPIEDTOMASTER = "copied to master";
  47. var FS_NOTYETCOPIED = "not yet copied";
  48. var FS_DUPLICATE = "duplicate";
  49. var FS_ADDTOPUBLISHLOG = "add to publish log";