Leaked source code of windows server 2003
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  1. CCSHELL_DIR = $(PROJECT_ROOT)
  2. NOT_UNICODE = 1
  3. !include $(CCSHELL_DIR)\ext\loadwc\loadwc.inc
  4. SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\ext\loadwc\loadwc.inc
  5. TARGETNAME = loadwc
  6. TARGETPATH = obj
  7. TARGETTYPE = PROGRAM
  8. DLOAD_ERROR_HANDLER = shlwapi.dll
  9. #VERIFY_LC = 1
  10. LC_PATH = $(PROJECT_ROOT)\lcinf
  11. TARGETLIBS = $(SDK_LIB_PATH)\gdi32.lib \
  12. $(SDK_LIB_PATH)\user32.lib \
  13. $(SDK_LIB_PATH)\kernel32.lib \
  14. $(SDK_LIB_PATH)\advapi32.lib \
  15. $(SDK_LIB_PATH)\advpack.lib \
  16. $(CCSHELL_DIR)\lib\$(O)\shguid.lib \
  17. $(CCSHELL_DIR)\lib\$(O)\ieguidp.lib \
  18. $(SDK_LIB_PATH)\uuid.lib \
  19. $(CCSHELL_DIR)\lib\$(O)\stock4.lib \
  20. $(SHELL_LIB_PATH)\shlwapip.lib \
  21. $(SHELL_LIB_PATH)\comctlp.lib \
  22. $(SDK_LIB_PATH)\shell32.lib \
  23. $(SDK_LIB_PATH)\htmlhelp.lib \
  24. $(SDK_LIB_PATH)\ole32.lib
  25. USE_MSVCRT = 1
  26. UMENTRYABS = ModuleEntry
  27. DELAYLOAD = SHELL32.DLL
  28. SOURCES = ..\loadwc.rc \
  29. ..\loadwc.cpp \
  30. ..\debug.c