Leaked source code of windows server 2003
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#ifndef _INC_FONTEXT_FONTFILE
#define _INC_FONTEXT_FONTFILE
class CFontFileIo;
//
// This class provides an abstraction that hides the differences required to read
// compressed and non-compressed font files. The font folder was originally written
// to use the LZ APIs provided in LZ32.DLL for all reading of font files. These
// APIs work with compressed and non-compressed files. The problems is that the
// APIs are very old and are based on the OpenFile API and DOS file handles. This
// means they're not UNICODE aware and have a maximum path length of 128 characters.
// So, even though compressed font files are rare today, all font files are
// subject to these limitations in the font folder. The LZ APIs are considered
// legacy code and are not going to be being modified.
//
// Since we can't modify the LZ APIs I decided to create this CFontFile class
// which defers the IO functionality to a properly-typed subclass. Non-compressed
// files are handled with Win32 functions (i.e. CreateFile, ReadFile etc).
// Compressed files are handled with LZ functions (i.e. LZOpenFile, LZRead etc).
// This means that the UNICODE and path length restrictions only affect compressed
// files and that non-compressed files (the vast majority today) are unaffected.
//
// brianau [3/1/99]
//
class CFontFile { public: CFontFile(void) : m_pImpl(NULL) { }
~CFontFile(void);
DWORD Open(LPCTSTR pszPath, DWORD dwAccess, DWORD dwShareMode, bool bCreate = false);
void Close(void);
DWORD Read(LPVOID pbDest, DWORD cbDest, LPDWORD pcbRead = NULL);
DWORD Seek(UINT uDistance, DWORD dwMethod);
DWORD Reset(void) { return Seek(0, FILE_BEGIN); }
DWORD GetExpandedName(LPCTSTR pszFile, LPTSTR pszDest, UINT cchDest);
DWORD CopyTo(LPCTSTR pszTo);
private: CFontFileIo *m_pImpl; // Properly-typed implementation.
bool IsCompressed(void);
//
// Prevent copy.
//
CFontFile(const CFontFile& rhs); CFontFile& operator = (const CFontFile& rhs); };
#endif // _INC_FONTEXT_FONTFILE
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