Leaked source code of windows server 2003
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/***
** ** Module: Encoding ** ** Description: ** This is a module of the T1 to TT font converter. The module ** contains interface functions for the global encoding table, ** i.e. this is an abstract data type. ** ** Author: Michael Jansson ** ** Created: 6/13/93 ** ***/
#ifndef _ARGS
# define IN const
# define OUT
# define INOUT
# define _ARGS(arg) arg
#endif
#define ENC_UNICODE (USHORT)0 /* Unicode */
#define ENC_MSWINDOWS (USHORT)1 /* Microsoft Windows UGL sub-set encoding. */
#define ENC_STANDARD (USHORT)2 /* Postscript Standard Encoding */
#define ENC_MACCODES (USHORT)3 /* Mac encoding. */
#define ENC_MAXCODES (USHORT)4
#define NOTDEFCODE (USHORT)0xffff /* 0xfffff is not a vaild code point so use
it for the .notdef character. */ #define NOTDEFINIT 0xffffffffL /* Used to init encoding arrays. */
#define NOTDEFGLYPH (USHORT)0 /* Glyph zero must be the notdef glyph. */
#define NULLGLYPH (USHORT)1 /* Glyph one must be the null glyph. */
/***
** Function: LookupNotDef ** ** Description: ** look up a the .notdef character ***/ const struct encoding *LookupNotDef _ARGS((void));
/***
** Function: LookupPSName ** ** Description: ** Do a binary search for a postscript name, and return ** a handle that can be used to look up a the character ** code for a specific encoding schema. ***/ struct encoding *LookupPSName _ARGS((IN struct encoding *table, INOUT USHORT size, IN char *name));
/***
** Function: LookupCharName ** ** Description: ** look up a the character name for a ** specific encoding scheme. ***/ const char *LookupCharName _ARGS((IN struct encoding *enc));
/***
** Function: LookupCharCode ** ** Description: ** look up a the character code for a ** specific encoding scheme. ***/ USHORT LookupCharCode _ARGS((IN struct encoding *enc, IN USHORT type));
/***
** Function: DecodeChar ** ** Description: ** look up an encoding record for a character code in some ** known encoding. ***/ const struct encoding *DecodeChar _ARGS((IN struct encoding *table, IN USHORT size, IN USHORT type, IN USHORT code)); /***
** Function: AllocEncodingTable ** ** Description: ** Create a new encoding ADT. ***/ struct encoding *AllocEncodingTable _ARGS((IN USHORT num));
/***
** Function: SetEncodingEntry ** ** Description: ** Set the mapping from a glyph name to character ** codes for various platforms. ***/ void SetEncodingEntry _ARGS((INOUT struct encoding *, IN USHORT entry, IN char *name, IN USHORT max, IN USHORT *codes)); /***
** Function: RehashEncodingTable ** ** Description: ** Prepare an encoding ADT so that entries can be ** located in it. ***/ void RehashEncodingTable _ARGS((INOUT struct encoding *, IN USHORT num));
/***
** Function: FreeEncoding ** ** Description: ** Deallocate memory associated to the encoding array. ***/ void FreeEncoding _ARGS((INOUT struct encoding *, IN USHORT num));
/***
** Function: LookupFirstEnc ** ** Description: ** Locate the first encoding for a given glyph. ***/ const struct encoding *LookupFirstEnc(const struct encoding *encRoot, const int encSize, const struct encoding *encItem);
/***
** Function: LookupNextEnc ** ** Description: ** Locate the first encoding for a given glyph. ***/ const struct encoding *LookupNextEnc(const struct encoding *encRoot, const int encSize, const struct encoding *encItem);
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