Leaked source code of windows server 2003
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/****************************************************************************/ // nssidisp.h
//
// Header for DD side of SSI.
//
// Copyright (C) 1997-2000 Microsoft Corporation
/****************************************************************************/ #ifndef __NSSIDISP_H
#define __NSSIDISP_H
#include <assiapi.h>
// Maximum depth of save bitmaps we can handle.
#define SSB_MAX_SAVE_LEVEL 6
// Macro that makes it easier (more readable) to access the current
// local SSB state.
#define CURRENT_LOCAL_SSB_STATE \
ssiLocalSSBState.saveState[ssiLocalSSBState.saveLevel]
// Local SaveScreenBitmap state structures.
typedef struct _SAVE_STATE { PVOID pSaveData; /* the actual bits. can be NULL */ BOOL fSavedRemotely; UINT32 remoteSavedPosition; /* valid if (fSavedRemotely == TRUE) */ UINT32 remotePelsRequired; /* valid if (fSavedRemotely == TRUE) */ RECTL rect; } SAVE_STATE, * PSAVE_STATE;
typedef struct _LOCAL_SSB_STATE { int saveLevel; SAVE_STATE saveState[SSB_MAX_SAVE_LEVEL]; } LOCAL_SSB_STATE;
// Remote SaveScreenBitmap structures.
typedef struct _REMOTE_SSB_STATE { UINT32 pelsSaved; } REMOTE_SSB_STATE;
/****************************************************************************/ // Prototypes and inlines
/****************************************************************************/
void SSI_DDInit(void);
void SSI_InitShm(void);
void SSI_Update(BOOL);
void SSI_ClearOrderEncoding();
void SSIResetSaveScreenBitmap(void);
BOOL SSISendSaveBitmapOrder(PDD_PDEV, PRECTL, unsigned, unsigned);
BOOL SSISaveBits(SURFOBJ *, PRECTL);
BOOL SSIRestoreBits(SURFOBJ *, PRECTL, ULONG_PTR);
BOOL SSIDiscardSave(PRECTL, ULONG_PTR);
UINT32 SSIRemotePelsRequired(PRECTL);
BOOL SSIFindSlotAndDiscardAbove(PRECTL, ULONG_PTR);
void SSICopyRect(SURFOBJ *, BOOL);
#endif // !defined(__NSSIDISP_H)
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