Leaked source code of windows server 2003
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//
// progband.h Progress band code
//
// Copyright Microsoft Corportation 2001
// (nadima)
//
#ifndef _progband_h_
#define _progband_h_
//
// Timer ID
//
#define TIMER_PROGRESSBAND_ANIM_ID 137
//
// x increment per anim iteration
//
#define PROGRESSBAND_ANIM_INCR 5
//
// Animation delay
//
#define ANIM_DELAY_MSECS 20
class CProgressBand { public: CProgressBand(HWND hwndOwner, HINSTANCE hInst, INT nYindex, INT nResID, INT nResID8bpp, HPALETTE hPal); ~CProgressBand();
BOOL Initialize(); BOOL StartSpinning(); BOOL StopSpinning(); BOOL ReLoadBmps(); VOID ResetBandOffset() {_nBandOffset = 0;} INT GetBandHeight() {return _rcBand.bottom - _rcBand.top;}
//
// Events that must be called by parent
//
BOOL OnEraseParentBackground(HDC hdc); BOOL OnTimer(INT nTimerID);
private: //
// Private member functions
//
BOOL InitBitmaps(); BOOL PaintBand(HDC hdc);
private: //
// Private members
//
BOOL _fInitialized;
HWND _hwndOwner; HINSTANCE _hInstance; INT _nYIndex; INT _nResID; INT _nResID8bpp; HBITMAP _hbmpProgBand; RECT _rcBand; INT _nBandOffset; HPALETTE _hPal;
INT _nTimerID; };
#endif // _progband_h_
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