Leaked source code of windows server 2003
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//=================================================== // FILE: TSQPUBLIC.H // Interface for the generic TS Queue implementation. //===================================================
// TS Queue flags #define TSQUEUE_OWN_THREAD 0x01 // This TS queue is going to use its own thread to process the work items. #define TSQUEUE_CRITICAL 0x02 // The work items on this TS queue are critical. (Delayed if this bit is 0)
#ifdef __cplusplus extern "C" { #endif // __cplusplus
// Type definition for TS queue pointer. //typedef PTSQ (void *);
// Prototype for the callback function: The first parameter is the device object and the second parameter is the context. typedef VOID (*PTSQ_CALLBACK) (PDEVICE_OBJECT, PVOID); // Data Structures
// Function prototypes
// Initialize the queue. void *TSInitQueue( IN ULONG Flags, // Flags for the TS queue. IN ULONG MaxThreads, // Maximum number of threads. IN PDEVICE_OBJECT pDeviceObject // Device object );
// Add a work item to the queue. NTSTATUS TSAddWorkItemToQueue( IN void *pTsQueue, // Pointer to the TS Queue. IN PVOID pContext, // Context. IN PTSQ_CALLBACK pCallBack // Callback function. );
// Delete the queue. NTSTATUS TSDeleteQueue(PVOID pTsQueue);
#ifdef __cplusplus } // extern "C" #endif // __cplusplus
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