Leaked source code of windows server 2003
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// SimpView.h : interface of the CSimpsonsView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SIMPVIEW_H__7CA4916E_71B3_11D1_AA67_00600814AAE9__INCLUDED_)
#define AFX_SIMPVIEW_H__7CA4916E_71B3_11D1_AA67_00600814AAE9__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GDI+ includes
#include <math.h>
#include <gdiplus.h>
using namespace Gdiplus;
//#include "DXTrans.h"
#include "DXHelper.h"
#include "dxtpriv.h"
#include "Parse.h"
class CSimpsonsView : public CView { protected: // create from serialization only
CSimpsonsView(); DECLARE_DYNCREATE(CSimpsonsView)
// Attributes
public: CSimpsonsDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimpsonsView)
protected: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnDraw(CDC* pDC); //}}AFX_VIRTUAL
// Implementation
public: virtual ~CSimpsonsView(); #ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif
protected:
// Generated message map functions
protected: //{{AFX_MSG(CSimpsonsView)
afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private: HRESULT Render(bool invalidate); void DrawAll(IDX2D *pDX2D); void DrawAllGDI(HDC hDC); void DrawGDIPoly(HDC hDC, PolyInfo *pPoly); void DrawGDIPolyPathAPI(HDC hDC, PolyInfo *pPoly); void DrawAllGDIP(HDC hDC); void BuildGDIPList(); void DrawGDIPPoly(Graphics *g, PolyInfo *pPoly, Pen *pen, Brush *brush); void DrawGDIPPolyFromList(Graphics *g, int stroke, GraphicsPath *pPath, Pen *pen, Brush *brush); void UpdateStatusMessage(); void ForceUpdate();
private: void ToggleGDI(); void ToggleDelegateToGDI(); void ToggleStroke(); void ToggleFill(); void AddRotation(float fTheta); void ResetTransform(); bool IncrementAttribute(int attribute); bool IncrementTest(); void PrintTestResults();
HRESULT Resize(DWORD nX, DWORD nY);
void DoMove(POINT &pt);
private: IDirectDraw3 * m_pDD; IDirectDrawSurface * m_pddsScreen; IDXSurfaceFactory * m_pSurfFactory; IDX2D * m_pDX2D; IDX2D * m_pDX2DScreen; IDX2DDebug * m_pDX2DDebug; CSize m_sizWin; RECT m_clientRectHack; // client rect in screen coords
GraphicsPath * m_gpPathArray;
DWORD m_dwRenderTime;
bool m_CycleTests; // If true, cycle through all tests
int m_testCaseNumber; // Which test case to render
bool m_bIgnoreStroke; bool m_bIgnoreFill; bool m_bNullPenSelected; HPEN m_hNullPen; HPEN m_hStrokePen;
//view/tracking parameters
CDX2DXForm m_XForm; CPoint m_centerPoint; CPoint m_lastPoint; bool m_tracking; bool m_scaling; bool m_bLButton; };
#ifndef _DEBUG // debug version in SimpView.cpp
inline CSimpsonsDoc* CSimpsonsView::GetDocument() { return (CSimpsonsDoc*)m_pDocument; } #endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMPVIEW_H__7CA4916E_71B3_11D1_AA67_00600814AAE9__INCLUDED_)
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