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// SlayerUI.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f SlayerUIps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "SlayerUI.h"
#include <stdio.h>
#include <stdarg.h>
#include "SlayerUI_i.c"
#include "ShellExtensions.h"
// {513d916f-2a8e-4f51-aeab-0cbc76fb1af8}
static const CLSID CLSID_ShimLayerPropertyPage = { 0x513d916f, 0x2a8e, 0x4f51, { 0xae, 0xab, 0x0c, 0xbc, 0x76, 0xfb, 0x1a, 0xf8 } };
CLayerUIModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_ShimLayerPropertyPage, CLayerUIPropPage) END_OBJECT_MAP()
#if DBG
/////////////////////////////////////////////////////////////////////////////
// LogMsgDbg
void LogMsgDbg( LPTSTR pwszFmt, ... ) { WCHAR gwszT[1024]; va_list arglist;
va_start(arglist, pwszFmt); _vsnwprintf(gwszT, 1023, pwszFmt, arglist); gwszT[1023] = 0; va_end(arglist); OutputDebugStringW(gwszT); }
#endif // DBG
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_SLAYERUILib);
InitLayerStorage(FALSE);
//
// Check for the registry rights
//
CheckForRights();
DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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